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- // Copyright 2014 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- package vm
- const (
- set2BitsMask = uint16(0b11)
- set3BitsMask = uint16(0b111)
- set4BitsMask = uint16(0b1111)
- set5BitsMask = uint16(0b1_1111)
- set6BitsMask = uint16(0b11_1111)
- set7BitsMask = uint16(0b111_1111)
- )
- // bitvec is a bit vector which maps bytes in a program.
- // An unset bit means the byte is an opcode, a set bit means
- // it's data (i.e. argument of PUSHxx).
- type bitvec []byte
- func (bits bitvec) set1(pos uint64) {
- bits[pos/8] |= 1 << (pos % 8)
- }
- func (bits bitvec) setN(flag uint16, pos uint64) {
- a := flag << (pos % 8)
- bits[pos/8] |= byte(a)
- if b := byte(a >> 8); b != 0 {
- bits[pos/8+1] = b
- }
- }
- func (bits bitvec) set8(pos uint64) {
- a := byte(0xFF << (pos % 8))
- bits[pos/8] |= a
- bits[pos/8+1] = ^a
- }
- func (bits bitvec) set16(pos uint64) {
- a := byte(0xFF << (pos % 8))
- bits[pos/8] |= a
- bits[pos/8+1] = 0xFF
- bits[pos/8+2] = ^a
- }
- // codeSegment checks if the position is in a code segment.
- func (bits *bitvec) codeSegment(pos uint64) bool {
- return (((*bits)[pos/8] >> (pos % 8)) & 1) == 0
- }
- // codeBitmap collects data locations in code.
- func codeBitmap(code []byte) bitvec {
- // The bitmap is 4 bytes longer than necessary, in case the code
- // ends with a PUSH32, the algorithm will push zeroes onto the
- // bitvector outside the bounds of the actual code.
- bits := make(bitvec, len(code)/8+1+4)
- return codeBitmapInternal(code, bits)
- }
- // codeBitmapInternal is the internal implementation of codeBitmap.
- // It exists for the purpose of being able to run benchmark tests
- // without dynamic allocations affecting the results.
- func codeBitmapInternal(code, bits bitvec) bitvec {
- for pc := uint64(0); pc < uint64(len(code)); {
- op := OpCode(code[pc])
- pc++
- if int8(op) < int8(PUSH1) { // If not PUSH (the int8(op) > int(PUSH32) is always false).
- continue
- }
- numbits := op - PUSH1 + 1
- if numbits >= 8 {
- for ; numbits >= 16; numbits -= 16 {
- bits.set16(pc)
- pc += 16
- }
- for ; numbits >= 8; numbits -= 8 {
- bits.set8(pc)
- pc += 8
- }
- }
- switch numbits {
- case 1:
- bits.set1(pc)
- pc += 1
- case 2:
- bits.setN(set2BitsMask, pc)
- pc += 2
- case 3:
- bits.setN(set3BitsMask, pc)
- pc += 3
- case 4:
- bits.setN(set4BitsMask, pc)
- pc += 4
- case 5:
- bits.setN(set5BitsMask, pc)
- pc += 5
- case 6:
- bits.setN(set6BitsMask, pc)
- pc += 6
- case 7:
- bits.setN(set7BitsMask, pc)
- pc += 7
- }
- }
- return bits
- }
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