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- // Copyright 2014 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- package vm
- import (
- "math/big"
- "github.com/ethereum/go-ethereum/common"
- )
- // destinations stores one map per contract (keyed by hash of code).
- // The maps contain an entry for each location of a JUMPDEST
- // instruction.
- type destinations map[common.Hash]bitvec
- // has checks whether code has a JUMPDEST at dest.
- func (d destinations) has(codehash common.Hash, code []byte, dest *big.Int) bool {
- // PC cannot go beyond len(code) and certainly can't be bigger than 63bits.
- // Don't bother checking for JUMPDEST in that case.
- udest := dest.Uint64()
- if dest.BitLen() >= 63 || udest >= uint64(len(code)) {
- return false
- }
- m, analysed := d[codehash]
- if !analysed {
- m = codeBitmap(code)
- d[codehash] = m
- }
- return OpCode(code[udest]) == JUMPDEST && m.codeSegment(udest)
- }
- // bitvec is a bit vector which maps bytes in a program
- // An unset bit means the byte is a code-segemnt, a set bit means it's data-segment
- type bitvec []byte
- func (bits *bitvec) set(pos uint64) {
- (*bits)[pos/8] |= 0x80 >> (pos % 8)
- }
- func (bits *bitvec) set8(pos uint64) {
- (*bits)[pos/8] |= 0xFF >> (pos % 8)
- (*bits)[pos/8+1] |= ^(0xFF >> (pos % 8))
- }
- // codeSegment checks if the position is in a code segment
- func (bits *bitvec) codeSegment(pos uint64) bool {
- return ((*bits)[pos/8] & (0x80 >> (pos % 8))) == 0
- }
- // jumpdests creates a bitmap of the code, where 1 represents a DATA-segment,
- // and 0 represents code-segment
- func codeBitmap(code []byte) []byte {
- //The map is 4 bytes longer than necessary, in case the code
- // ends with a PUSH32, the algorithm will push zeroes onto the
- // bitvector outside the bounds of the actual code.
- bits := make(bitvec, len(code)/8+1+4)
- for pc := uint64(0); pc < uint64(len(code)); {
- op := OpCode(code[pc])
- if op >= PUSH1 && op <= PUSH32 {
- numbits := op - PUSH1 + 1
- pc++
- for ; numbits >= 8; numbits -= 8 {
- bits.set8(pc) // 8
- pc += 8
- }
- for ; numbits > 0; numbits-- {
- bits.set(pc)
- pc++
- }
- } else {
- pc++
- }
- }
- return bits
- }
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