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- // Copyright 2014 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- // Package state provides a caching layer atop the Ethereum state trie.
- package state
- import (
- "fmt"
- "math/big"
- "github.com/ethereum/go-ethereum/common"
- "github.com/ethereum/go-ethereum/core/vm"
- "github.com/ethereum/go-ethereum/ethdb"
- "github.com/ethereum/go-ethereum/logger"
- "github.com/ethereum/go-ethereum/logger/glog"
- "github.com/ethereum/go-ethereum/rlp"
- "github.com/ethereum/go-ethereum/trie"
- lru "github.com/hashicorp/golang-lru"
- )
- // The starting nonce determines the default nonce when new accounts are being
- // created.
- var StartingNonce uint64
- const (
- // Number of past tries to keep. The arbitrarily chosen value here
- // is max uncle depth + 1.
- maxJournalLength = 8
- // Number of codehash->size associations to keep.
- codeSizeCacheSize = 100000
- )
- // StateDBs within the ethereum protocol are used to store anything
- // within the merkle trie. StateDBs take care of caching and storing
- // nested states. It's the general query interface to retrieve:
- // * Contracts
- // * Accounts
- type StateDB struct {
- db ethdb.Database
- trie *trie.SecureTrie
- pastTries []*trie.SecureTrie
- codeSizeCache *lru.Cache
- // This map holds 'live' objects, which will get modified while processing a state transition.
- stateObjects map[common.Address]*StateObject
- stateObjectsDirty map[common.Address]struct{}
- // The refund counter, also used by state transitioning.
- refund *big.Int
- thash, bhash common.Hash
- txIndex int
- logs map[common.Hash]vm.Logs
- logSize uint
- }
- // Create a new state from a given trie
- func New(root common.Hash, db ethdb.Database) (*StateDB, error) {
- tr, err := trie.NewSecure(root, db)
- if err != nil {
- return nil, err
- }
- csc, _ := lru.New(codeSizeCacheSize)
- return &StateDB{
- db: db,
- trie: tr,
- codeSizeCache: csc,
- stateObjects: make(map[common.Address]*StateObject),
- stateObjectsDirty: make(map[common.Address]struct{}),
- refund: new(big.Int),
- logs: make(map[common.Hash]vm.Logs),
- }, nil
- }
- // Reset clears out all emphemeral state objects from the state db, but keeps
- // the underlying state trie to avoid reloading data for the next operations.
- func (self *StateDB) Reset(root common.Hash) error {
- tr, err := self.openTrie(root)
- if err != nil {
- return err
- }
- *self = StateDB{
- db: self.db,
- trie: tr,
- pastTries: self.pastTries,
- codeSizeCache: self.codeSizeCache,
- stateObjects: make(map[common.Address]*StateObject),
- stateObjectsDirty: make(map[common.Address]struct{}),
- refund: new(big.Int),
- logs: make(map[common.Hash]vm.Logs),
- }
- return nil
- }
- // openTrie creates a trie. It uses an existing trie if one is available
- // from the journal if available.
- func (self *StateDB) openTrie(root common.Hash) (*trie.SecureTrie, error) {
- if self.trie != nil && self.trie.Hash() == root {
- return self.trie, nil
- }
- for i := len(self.pastTries) - 1; i >= 0; i-- {
- if self.pastTries[i].Hash() == root {
- tr := *self.pastTries[i]
- return &tr, nil
- }
- }
- return trie.NewSecure(root, self.db)
- }
- func (self *StateDB) pushTrie(t *trie.SecureTrie) {
- if len(self.pastTries) >= maxJournalLength {
- copy(self.pastTries, self.pastTries[1:])
- self.pastTries[len(self.pastTries)-1] = t
- } else {
- self.pastTries = append(self.pastTries, t)
- }
- }
- func (self *StateDB) StartRecord(thash, bhash common.Hash, ti int) {
- self.thash = thash
- self.bhash = bhash
- self.txIndex = ti
- }
- func (self *StateDB) AddLog(log *vm.Log) {
- log.TxHash = self.thash
- log.BlockHash = self.bhash
- log.TxIndex = uint(self.txIndex)
- log.Index = self.logSize
- self.logs[self.thash] = append(self.logs[self.thash], log)
- self.logSize++
- }
- func (self *StateDB) GetLogs(hash common.Hash) vm.Logs {
- return self.logs[hash]
- }
- func (self *StateDB) Logs() vm.Logs {
- var logs vm.Logs
- for _, lgs := range self.logs {
- logs = append(logs, lgs...)
- }
- return logs
- }
- func (self *StateDB) AddRefund(gas *big.Int) {
- self.refund.Add(self.refund, gas)
- }
- func (self *StateDB) HasAccount(addr common.Address) bool {
- return self.GetStateObject(addr) != nil
- }
- func (self *StateDB) Exist(addr common.Address) bool {
- return self.GetStateObject(addr) != nil
- }
- func (self *StateDB) GetAccount(addr common.Address) vm.Account {
- return self.GetStateObject(addr)
- }
- // Retrieve the balance from the given address or 0 if object not found
- func (self *StateDB) GetBalance(addr common.Address) *big.Int {
- stateObject := self.GetStateObject(addr)
- if stateObject != nil {
- return stateObject.Balance()
- }
- return common.Big0
- }
- func (self *StateDB) GetNonce(addr common.Address) uint64 {
- stateObject := self.GetStateObject(addr)
- if stateObject != nil {
- return stateObject.Nonce()
- }
- return StartingNonce
- }
- func (self *StateDB) GetCode(addr common.Address) []byte {
- stateObject := self.GetStateObject(addr)
- if stateObject != nil {
- code := stateObject.Code(self.db)
- key := common.BytesToHash(stateObject.CodeHash())
- self.codeSizeCache.Add(key, len(code))
- return code
- }
- return nil
- }
- func (self *StateDB) GetCodeSize(addr common.Address) int {
- stateObject := self.GetStateObject(addr)
- if stateObject == nil {
- return 0
- }
- key := common.BytesToHash(stateObject.CodeHash())
- if cached, ok := self.codeSizeCache.Get(key); ok {
- return cached.(int)
- }
- size := len(stateObject.Code(self.db))
- if stateObject.dbErr == nil {
- self.codeSizeCache.Add(key, size)
- }
- return size
- }
- func (self *StateDB) GetState(a common.Address, b common.Hash) common.Hash {
- stateObject := self.GetStateObject(a)
- if stateObject != nil {
- return stateObject.GetState(self.db, b)
- }
- return common.Hash{}
- }
- func (self *StateDB) IsDeleted(addr common.Address) bool {
- stateObject := self.GetStateObject(addr)
- if stateObject != nil {
- return stateObject.remove
- }
- return false
- }
- /*
- * SETTERS
- */
- func (self *StateDB) AddBalance(addr common.Address, amount *big.Int) {
- stateObject := self.GetOrNewStateObject(addr)
- if stateObject != nil {
- stateObject.AddBalance(amount)
- }
- }
- func (self *StateDB) SetNonce(addr common.Address, nonce uint64) {
- stateObject := self.GetOrNewStateObject(addr)
- if stateObject != nil {
- stateObject.SetNonce(nonce)
- }
- }
- func (self *StateDB) SetCode(addr common.Address, code []byte) {
- stateObject := self.GetOrNewStateObject(addr)
- if stateObject != nil {
- stateObject.SetCode(code)
- }
- }
- func (self *StateDB) SetState(addr common.Address, key common.Hash, value common.Hash) {
- stateObject := self.GetOrNewStateObject(addr)
- if stateObject != nil {
- stateObject.SetState(key, value)
- }
- }
- func (self *StateDB) Delete(addr common.Address) bool {
- stateObject := self.GetStateObject(addr)
- if stateObject != nil {
- stateObject.MarkForDeletion()
- stateObject.data.Balance = new(big.Int)
- return true
- }
- return false
- }
- //
- // Setting, updating & deleting state object methods
- //
- // Update the given state object and apply it to state trie
- func (self *StateDB) UpdateStateObject(stateObject *StateObject) {
- addr := stateObject.Address()
- data, err := rlp.EncodeToBytes(stateObject)
- if err != nil {
- panic(fmt.Errorf("can't encode object at %x: %v", addr[:], err))
- }
- self.trie.Update(addr[:], data)
- }
- // Delete the given state object and delete it from the state trie
- func (self *StateDB) DeleteStateObject(stateObject *StateObject) {
- stateObject.deleted = true
- addr := stateObject.Address()
- self.trie.Delete(addr[:])
- }
- // Retrieve a state object given my the address. Returns nil if not found.
- func (self *StateDB) GetStateObject(addr common.Address) (stateObject *StateObject) {
- // Prefer 'live' objects.
- if obj := self.stateObjects[addr]; obj != nil {
- if obj.deleted {
- return nil
- }
- return obj
- }
- // Load the object from the database.
- enc := self.trie.Get(addr[:])
- if len(enc) == 0 {
- return nil
- }
- var data Account
- if err := rlp.DecodeBytes(enc, &data); err != nil {
- glog.Errorf("can't decode object at %x: %v", addr[:], err)
- return nil
- }
- // Insert into the live set.
- obj := NewObject(addr, data, self.MarkStateObjectDirty)
- self.SetStateObject(obj)
- return obj
- }
- func (self *StateDB) SetStateObject(object *StateObject) {
- self.stateObjects[object.Address()] = object
- }
- // Retrieve a state object or create a new state object if nil
- func (self *StateDB) GetOrNewStateObject(addr common.Address) *StateObject {
- stateObject := self.GetStateObject(addr)
- if stateObject == nil || stateObject.deleted {
- stateObject = self.CreateStateObject(addr)
- }
- return stateObject
- }
- // NewStateObject create a state object whether it exist in the trie or not
- func (self *StateDB) newStateObject(addr common.Address) *StateObject {
- if glog.V(logger.Core) {
- glog.Infof("(+) %x\n", addr)
- }
- obj := NewObject(addr, Account{}, self.MarkStateObjectDirty)
- obj.SetNonce(StartingNonce) // sets the object to dirty
- self.stateObjects[addr] = obj
- return obj
- }
- // MarkStateObjectDirty adds the specified object to the dirty map to avoid costly
- // state object cache iteration to find a handful of modified ones.
- func (self *StateDB) MarkStateObjectDirty(addr common.Address) {
- self.stateObjectsDirty[addr] = struct{}{}
- }
- // Creates creates a new state object and takes ownership.
- func (self *StateDB) CreateStateObject(addr common.Address) *StateObject {
- // Get previous (if any)
- so := self.GetStateObject(addr)
- // Create a new one
- newSo := self.newStateObject(addr)
- // If it existed set the balance to the new account
- if so != nil {
- newSo.data.Balance = so.data.Balance
- }
- return newSo
- }
- func (self *StateDB) CreateAccount(addr common.Address) vm.Account {
- return self.CreateStateObject(addr)
- }
- //
- // Setting, copying of the state methods
- //
- func (self *StateDB) Copy() *StateDB {
- // Copy all the basic fields, initialize the memory ones
- state := &StateDB{
- db: self.db,
- trie: self.trie,
- pastTries: self.pastTries,
- codeSizeCache: self.codeSizeCache,
- stateObjects: make(map[common.Address]*StateObject, len(self.stateObjectsDirty)),
- stateObjectsDirty: make(map[common.Address]struct{}, len(self.stateObjectsDirty)),
- refund: new(big.Int).Set(self.refund),
- logs: make(map[common.Hash]vm.Logs, len(self.logs)),
- logSize: self.logSize,
- }
- // Copy the dirty states and logs
- for addr, _ := range self.stateObjectsDirty {
- state.stateObjects[addr] = self.stateObjects[addr].Copy(self.db, state.MarkStateObjectDirty)
- state.stateObjectsDirty[addr] = struct{}{}
- }
- for hash, logs := range self.logs {
- state.logs[hash] = make(vm.Logs, len(logs))
- copy(state.logs[hash], logs)
- }
- return state
- }
- func (self *StateDB) Set(state *StateDB) {
- self.db = state.db
- self.trie = state.trie
- self.pastTries = state.pastTries
- self.stateObjects = state.stateObjects
- self.stateObjectsDirty = state.stateObjectsDirty
- self.codeSizeCache = state.codeSizeCache
- self.refund = state.refund
- self.logs = state.logs
- self.logSize = state.logSize
- }
- func (self *StateDB) GetRefund() *big.Int {
- return self.refund
- }
- // IntermediateRoot computes the current root hash of the state trie.
- // It is called in between transactions to get the root hash that
- // goes into transaction receipts.
- func (s *StateDB) IntermediateRoot() common.Hash {
- s.refund = new(big.Int)
- for addr, _ := range s.stateObjectsDirty {
- stateObject := s.stateObjects[addr]
- if stateObject.remove {
- s.DeleteStateObject(stateObject)
- } else {
- stateObject.UpdateRoot(s.db)
- s.UpdateStateObject(stateObject)
- }
- }
- return s.trie.Hash()
- }
- // DeleteSuicides flags the suicided objects for deletion so that it
- // won't be referenced again when called / queried up on.
- //
- // DeleteSuicides should not be used for consensus related updates
- // under any circumstances.
- func (s *StateDB) DeleteSuicides() {
- // Reset refund so that any used-gas calculations can use
- // this method.
- s.refund = new(big.Int)
- for addr, _ := range s.stateObjectsDirty {
- stateObject := s.stateObjects[addr]
- // If the object has been removed by a suicide
- // flag the object as deleted.
- if stateObject.remove {
- stateObject.deleted = true
- }
- delete(s.stateObjectsDirty, addr)
- }
- }
- // Commit commits all state changes to the database.
- func (s *StateDB) Commit() (root common.Hash, err error) {
- root, batch := s.CommitBatch()
- return root, batch.Write()
- }
- // CommitBatch commits all state changes to a write batch but does not
- // execute the batch. It is used to validate state changes against
- // the root hash stored in a block.
- func (s *StateDB) CommitBatch() (root common.Hash, batch ethdb.Batch) {
- batch = s.db.NewBatch()
- root, _ = s.commit(batch)
- return root, batch
- }
- func (s *StateDB) commit(dbw trie.DatabaseWriter) (root common.Hash, err error) {
- s.refund = new(big.Int)
- // Commit objects to the trie.
- for addr, stateObject := range s.stateObjects {
- if stateObject.remove {
- // If the object has been removed, don't bother syncing it
- // and just mark it for deletion in the trie.
- s.DeleteStateObject(stateObject)
- } else if _, ok := s.stateObjectsDirty[addr]; ok {
- // Write any contract code associated with the state object
- if stateObject.code != nil && stateObject.dirtyCode {
- if err := dbw.Put(stateObject.CodeHash(), stateObject.code); err != nil {
- return common.Hash{}, err
- }
- stateObject.dirtyCode = false
- }
- // Write any storage changes in the state object to its storage trie.
- if err := stateObject.CommitTrie(s.db, dbw); err != nil {
- return common.Hash{}, err
- }
- // Update the object in the main account trie.
- s.UpdateStateObject(stateObject)
- }
- delete(s.stateObjectsDirty, addr)
- }
- // Write trie changes.
- root, err = s.trie.CommitTo(dbw)
- if err == nil {
- s.pushTrie(s.trie)
- }
- return root, err
- }
- func (self *StateDB) Refunds() *big.Int {
- return self.refund
- }
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