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- // Copyright 2019 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- package server
- import (
- "errors"
- "math"
- "sync"
- "time"
- "github.com/ethereum/go-ethereum/common/mclock"
- "github.com/ethereum/go-ethereum/les/utils"
- "github.com/ethereum/go-ethereum/p2p/enode"
- "github.com/ethereum/go-ethereum/p2p/nodestate"
- )
- var errBalanceOverflow = errors.New("balance overflow")
- const maxBalance = math.MaxInt64 // maximum allowed balance value
- const (
- balanceCallbackUpdate = iota // called when priority drops below the last minimum estimate
- balanceCallbackZero // called when priority drops to zero (positive balance exhausted)
- balanceCallbackCount // total number of balance callbacks
- )
- // PriceFactors determine the pricing policy (may apply either to positive or
- // negative balances which may have different factors).
- // - TimeFactor is cost unit per nanosecond of connection time
- // - CapacityFactor is cost unit per nanosecond of connection time per 1000000 capacity
- // - RequestFactor is cost unit per request "realCost" unit
- type PriceFactors struct {
- TimeFactor, CapacityFactor, RequestFactor float64
- }
- // timePrice returns the price of connection per nanosecond at the given capacity
- func (p PriceFactors) timePrice(cap uint64) float64 {
- return p.TimeFactor + float64(cap)*p.CapacityFactor/1000000
- }
- // NodeBalance keeps track of the positive and negative balances of a connected
- // client and calculates actual and projected future priority values.
- // Implements nodePriority interface.
- type NodeBalance struct {
- bt *BalanceTracker
- lock sync.RWMutex
- node *enode.Node
- connAddress string
- active bool
- priority bool
- capacity uint64
- balance balance
- posFactor, negFactor PriceFactors
- sumReqCost uint64
- lastUpdate, nextUpdate, initTime mclock.AbsTime
- updateEvent mclock.Timer
- // since only a limited and fixed number of callbacks are needed, they are
- // stored in a fixed size array ordered by priority threshold.
- callbacks [balanceCallbackCount]balanceCallback
- // callbackIndex maps balanceCallback constants to callbacks array indexes (-1 if not active)
- callbackIndex [balanceCallbackCount]int
- callbackCount int // number of active callbacks
- }
- // balance represents a pair of positive and negative balances
- type balance struct {
- pos, neg utils.ExpiredValue
- }
- // balanceCallback represents a single callback that is activated when client priority
- // reaches the given threshold
- type balanceCallback struct {
- id int
- threshold int64
- callback func()
- }
- // GetBalance returns the current positive and negative balance.
- func (n *NodeBalance) GetBalance() (uint64, uint64) {
- n.lock.Lock()
- defer n.lock.Unlock()
- now := n.bt.clock.Now()
- n.updateBalance(now)
- return n.balance.pos.Value(n.bt.posExp.LogOffset(now)), n.balance.neg.Value(n.bt.negExp.LogOffset(now))
- }
- // GetRawBalance returns the current positive and negative balance
- // but in the raw(expired value) format.
- func (n *NodeBalance) GetRawBalance() (utils.ExpiredValue, utils.ExpiredValue) {
- n.lock.Lock()
- defer n.lock.Unlock()
- now := n.bt.clock.Now()
- n.updateBalance(now)
- return n.balance.pos, n.balance.neg
- }
- // AddBalance adds the given amount to the positive balance and returns the balance
- // before and after the operation. Exceeding maxBalance results in an error (balance is
- // unchanged) while adding a negative amount higher than the current balance results in
- // zero balance.
- func (n *NodeBalance) AddBalance(amount int64) (uint64, uint64, error) {
- var (
- err error
- old, new uint64
- )
- n.bt.ns.Operation(func() {
- var (
- callbacks []func()
- setPriority bool
- )
- n.bt.updateTotalBalance(n, func() bool {
- now := n.bt.clock.Now()
- n.updateBalance(now)
- // Ensure the given amount is valid to apply.
- offset := n.bt.posExp.LogOffset(now)
- old = n.balance.pos.Value(offset)
- if amount > 0 && (amount > maxBalance || old > maxBalance-uint64(amount)) {
- err = errBalanceOverflow
- return false
- }
- // Update the total positive balance counter.
- n.balance.pos.Add(amount, offset)
- callbacks = n.checkCallbacks(now)
- setPriority = n.checkPriorityStatus()
- new = n.balance.pos.Value(offset)
- n.storeBalance(true, false)
- return true
- })
- for _, cb := range callbacks {
- cb()
- }
- if setPriority {
- n.bt.ns.SetStateSub(n.node, n.bt.PriorityFlag, nodestate.Flags{}, 0)
- }
- n.signalPriorityUpdate()
- })
- if err != nil {
- return old, old, err
- }
- return old, new, nil
- }
- // SetBalance sets the positive and negative balance to the given values
- func (n *NodeBalance) SetBalance(pos, neg uint64) error {
- if pos > maxBalance || neg > maxBalance {
- return errBalanceOverflow
- }
- n.bt.ns.Operation(func() {
- var (
- callbacks []func()
- setPriority bool
- )
- n.bt.updateTotalBalance(n, func() bool {
- now := n.bt.clock.Now()
- n.updateBalance(now)
- var pb, nb utils.ExpiredValue
- pb.Add(int64(pos), n.bt.posExp.LogOffset(now))
- nb.Add(int64(neg), n.bt.negExp.LogOffset(now))
- n.balance.pos = pb
- n.balance.neg = nb
- callbacks = n.checkCallbacks(now)
- setPriority = n.checkPriorityStatus()
- n.storeBalance(true, true)
- return true
- })
- for _, cb := range callbacks {
- cb()
- }
- if setPriority {
- n.bt.ns.SetStateSub(n.node, n.bt.PriorityFlag, nodestate.Flags{}, 0)
- }
- n.signalPriorityUpdate()
- })
- return nil
- }
- // RequestServed should be called after serving a request for the given peer
- func (n *NodeBalance) RequestServed(cost uint64) uint64 {
- n.lock.Lock()
- var callbacks []func()
- defer func() {
- n.lock.Unlock()
- if callbacks != nil {
- n.bt.ns.Operation(func() {
- for _, cb := range callbacks {
- cb()
- }
- })
- }
- }()
- now := n.bt.clock.Now()
- n.updateBalance(now)
- fcost := float64(cost)
- posExp := n.bt.posExp.LogOffset(now)
- var check bool
- if !n.balance.pos.IsZero() {
- if n.posFactor.RequestFactor != 0 {
- c := -int64(fcost * n.posFactor.RequestFactor)
- cc := n.balance.pos.Add(c, posExp)
- if c == cc {
- fcost = 0
- } else {
- fcost *= 1 - float64(cc)/float64(c)
- }
- check = true
- } else {
- fcost = 0
- }
- }
- if fcost > 0 {
- if n.negFactor.RequestFactor != 0 {
- n.balance.neg.Add(int64(fcost*n.negFactor.RequestFactor), n.bt.negExp.LogOffset(now))
- check = true
- }
- }
- if check {
- callbacks = n.checkCallbacks(now)
- }
- n.sumReqCost += cost
- return n.balance.pos.Value(posExp)
- }
- // Priority returns the actual priority based on the current balance
- func (n *NodeBalance) Priority(now mclock.AbsTime, capacity uint64) int64 {
- n.lock.Lock()
- defer n.lock.Unlock()
- n.updateBalance(now)
- return n.balanceToPriority(n.balance, capacity)
- }
- // EstMinPriority gives a lower estimate for the priority at a given time in the future.
- // An average request cost per time is assumed that is twice the average cost per time
- // in the current session.
- // If update is true then a priority callback is added that turns UpdateFlag on and off
- // in case the priority goes below the estimated minimum.
- func (n *NodeBalance) EstMinPriority(at mclock.AbsTime, capacity uint64, update bool) int64 {
- n.lock.Lock()
- defer n.lock.Unlock()
- var avgReqCost float64
- dt := time.Duration(n.lastUpdate - n.initTime)
- if dt > time.Second {
- avgReqCost = float64(n.sumReqCost) * 2 / float64(dt)
- }
- pri := n.balanceToPriority(n.reducedBalance(at, capacity, avgReqCost), capacity)
- if update {
- n.addCallback(balanceCallbackUpdate, pri, n.signalPriorityUpdate)
- }
- return pri
- }
- // PosBalanceMissing calculates the missing amount of positive balance in order to
- // connect at targetCapacity, stay connected for the given amount of time and then
- // still have a priority of targetPriority
- func (n *NodeBalance) PosBalanceMissing(targetPriority int64, targetCapacity uint64, after time.Duration) uint64 {
- n.lock.Lock()
- defer n.lock.Unlock()
- now := n.bt.clock.Now()
- if targetPriority < 0 {
- timePrice := n.negFactor.timePrice(targetCapacity)
- timeCost := uint64(float64(after) * timePrice)
- negBalance := n.balance.neg.Value(n.bt.negExp.LogOffset(now))
- if timeCost+negBalance < uint64(-targetPriority) {
- return 0
- }
- if uint64(-targetPriority) > negBalance && timePrice > 1e-100 {
- if negTime := time.Duration(float64(uint64(-targetPriority)-negBalance) / timePrice); negTime < after {
- after -= negTime
- } else {
- after = 0
- }
- }
- targetPriority = 0
- }
- timePrice := n.posFactor.timePrice(targetCapacity)
- posRequired := uint64(float64(targetPriority)*float64(targetCapacity)+float64(after)*timePrice) + 1
- if posRequired >= maxBalance {
- return math.MaxUint64 // target not reachable
- }
- posBalance := n.balance.pos.Value(n.bt.posExp.LogOffset(now))
- if posRequired > posBalance {
- return posRequired - posBalance
- }
- return 0
- }
- // SetPriceFactors sets the price factors. TimeFactor is the price of a nanosecond of
- // connection while RequestFactor is the price of a request cost unit.
- func (n *NodeBalance) SetPriceFactors(posFactor, negFactor PriceFactors) {
- n.lock.Lock()
- now := n.bt.clock.Now()
- n.updateBalance(now)
- n.posFactor, n.negFactor = posFactor, negFactor
- callbacks := n.checkCallbacks(now)
- n.lock.Unlock()
- if callbacks != nil {
- n.bt.ns.Operation(func() {
- for _, cb := range callbacks {
- cb()
- }
- })
- }
- }
- // GetPriceFactors returns the price factors
- func (n *NodeBalance) GetPriceFactors() (posFactor, negFactor PriceFactors) {
- n.lock.Lock()
- defer n.lock.Unlock()
- return n.posFactor, n.negFactor
- }
- // activate starts time/capacity cost deduction.
- func (n *NodeBalance) activate() {
- n.bt.updateTotalBalance(n, func() bool {
- if n.active {
- return false
- }
- n.active = true
- n.lastUpdate = n.bt.clock.Now()
- return true
- })
- }
- // deactivate stops time/capacity cost deduction and saves the balances in the database
- func (n *NodeBalance) deactivate() {
- n.bt.updateTotalBalance(n, func() bool {
- if !n.active {
- return false
- }
- n.updateBalance(n.bt.clock.Now())
- if n.updateEvent != nil {
- n.updateEvent.Stop()
- n.updateEvent = nil
- }
- n.storeBalance(true, true)
- n.active = false
- return true
- })
- }
- // updateBalance updates balance based on the time factor
- func (n *NodeBalance) updateBalance(now mclock.AbsTime) {
- if n.active && now > n.lastUpdate {
- n.balance = n.reducedBalance(now, n.capacity, 0)
- n.lastUpdate = now
- }
- }
- // storeBalance stores the positive and/or negative balance of the node in the database
- func (n *NodeBalance) storeBalance(pos, neg bool) {
- if pos {
- n.bt.storeBalance(n.node.ID().Bytes(), false, n.balance.pos)
- }
- if neg {
- n.bt.storeBalance([]byte(n.connAddress), true, n.balance.neg)
- }
- }
- // addCallback sets up a one-time callback to be called when priority reaches
- // the threshold. If it has already reached the threshold the callback is called
- // immediately.
- // Note: should be called while n.lock is held
- // Note 2: the callback function runs inside a NodeStateMachine operation
- func (n *NodeBalance) addCallback(id int, threshold int64, callback func()) {
- n.removeCallback(id)
- idx := 0
- for idx < n.callbackCount && threshold > n.callbacks[idx].threshold {
- idx++
- }
- for i := n.callbackCount - 1; i >= idx; i-- {
- n.callbackIndex[n.callbacks[i].id]++
- n.callbacks[i+1] = n.callbacks[i]
- }
- n.callbackCount++
- n.callbackIndex[id] = idx
- n.callbacks[idx] = balanceCallback{id, threshold, callback}
- now := n.bt.clock.Now()
- n.updateBalance(now)
- n.scheduleCheck(now)
- }
- // removeCallback removes the given callback and returns true if it was active
- // Note: should be called while n.lock is held
- func (n *NodeBalance) removeCallback(id int) bool {
- idx := n.callbackIndex[id]
- if idx == -1 {
- return false
- }
- n.callbackIndex[id] = -1
- for i := idx; i < n.callbackCount-1; i++ {
- n.callbackIndex[n.callbacks[i+1].id]--
- n.callbacks[i] = n.callbacks[i+1]
- }
- n.callbackCount--
- return true
- }
- // checkCallbacks checks whether the threshold of any of the active callbacks
- // have been reached and returns triggered callbacks.
- // Note: checkCallbacks assumes that the balance has been recently updated.
- func (n *NodeBalance) checkCallbacks(now mclock.AbsTime) (callbacks []func()) {
- if n.callbackCount == 0 || n.capacity == 0 {
- return
- }
- pri := n.balanceToPriority(n.balance, n.capacity)
- for n.callbackCount != 0 && n.callbacks[n.callbackCount-1].threshold >= pri {
- n.callbackCount--
- n.callbackIndex[n.callbacks[n.callbackCount].id] = -1
- callbacks = append(callbacks, n.callbacks[n.callbackCount].callback)
- }
- n.scheduleCheck(now)
- return
- }
- // scheduleCheck sets up or updates a scheduled event to ensure that it will be called
- // again just after the next threshold has been reached.
- func (n *NodeBalance) scheduleCheck(now mclock.AbsTime) {
- if n.callbackCount != 0 {
- d, ok := n.timeUntil(n.callbacks[n.callbackCount-1].threshold)
- if !ok {
- n.nextUpdate = 0
- n.updateAfter(0)
- return
- }
- if n.nextUpdate == 0 || n.nextUpdate > now+mclock.AbsTime(d) {
- if d > time.Second {
- // Note: if the scheduled update is not in the very near future then we
- // schedule the update a bit earlier. This way we do need to update a few
- // extra times but don't need to reschedule every time a processed request
- // brings the expected firing time a little bit closer.
- d = ((d - time.Second) * 7 / 8) + time.Second
- }
- n.nextUpdate = now + mclock.AbsTime(d)
- n.updateAfter(d)
- }
- } else {
- n.nextUpdate = 0
- n.updateAfter(0)
- }
- }
- // updateAfter schedules a balance update and callback check in the future
- func (n *NodeBalance) updateAfter(dt time.Duration) {
- if n.updateEvent == nil || n.updateEvent.Stop() {
- if dt == 0 {
- n.updateEvent = nil
- } else {
- n.updateEvent = n.bt.clock.AfterFunc(dt, func() {
- var callbacks []func()
- n.lock.Lock()
- if n.callbackCount != 0 {
- now := n.bt.clock.Now()
- n.updateBalance(now)
- callbacks = n.checkCallbacks(now)
- }
- n.lock.Unlock()
- if callbacks != nil {
- n.bt.ns.Operation(func() {
- for _, cb := range callbacks {
- cb()
- }
- })
- }
- })
- }
- }
- }
- // balanceExhausted should be called when the positive balance is exhausted (priority goes to zero/negative)
- // Note: this function should run inside a NodeStateMachine operation
- func (n *NodeBalance) balanceExhausted() {
- n.lock.Lock()
- n.storeBalance(true, false)
- n.priority = false
- n.lock.Unlock()
- n.bt.ns.SetStateSub(n.node, nodestate.Flags{}, n.bt.PriorityFlag, 0)
- }
- // checkPriorityStatus checks whether the node has gained priority status and sets the priority
- // callback and flag if necessary. It assumes that the balance has been recently updated.
- // Note that the priority flag has to be set by the caller after the mutex has been released.
- func (n *NodeBalance) checkPriorityStatus() bool {
- if !n.priority && !n.balance.pos.IsZero() {
- n.priority = true
- n.addCallback(balanceCallbackZero, 0, func() { n.balanceExhausted() })
- return true
- }
- return false
- }
- // signalPriorityUpdate signals that the priority fell below the previous minimum estimate
- // Note: this function should run inside a NodeStateMachine operation
- func (n *NodeBalance) signalPriorityUpdate() {
- n.bt.ns.SetStateSub(n.node, n.bt.UpdateFlag, nodestate.Flags{}, 0)
- n.bt.ns.SetStateSub(n.node, nodestate.Flags{}, n.bt.UpdateFlag, 0)
- }
- // setCapacity updates the capacity value used for priority calculation
- // Note: capacity should never be zero
- // Note 2: this function should run inside a NodeStateMachine operation
- func (n *NodeBalance) setCapacity(capacity uint64) {
- n.lock.Lock()
- now := n.bt.clock.Now()
- n.updateBalance(now)
- n.capacity = capacity
- callbacks := n.checkCallbacks(now)
- n.lock.Unlock()
- for _, cb := range callbacks {
- cb()
- }
- }
- // balanceToPriority converts a balance to a priority value. Lower priority means
- // first to disconnect. Positive balance translates to positive priority. If positive
- // balance is zero then negative balance translates to a negative priority.
- func (n *NodeBalance) balanceToPriority(b balance, capacity uint64) int64 {
- if !b.pos.IsZero() {
- return int64(b.pos.Value(n.bt.posExp.LogOffset(n.bt.clock.Now())) / capacity)
- }
- return -int64(b.neg.Value(n.bt.negExp.LogOffset(n.bt.clock.Now())))
- }
- // reducedBalance estimates the reduced balance at a given time in the fututre based
- // on the current balance, the time factor and an estimated average request cost per time ratio
- func (n *NodeBalance) reducedBalance(at mclock.AbsTime, capacity uint64, avgReqCost float64) balance {
- dt := float64(at - n.lastUpdate)
- b := n.balance
- if !b.pos.IsZero() {
- factor := n.posFactor.timePrice(capacity) + n.posFactor.RequestFactor*avgReqCost
- diff := -int64(dt * factor)
- dd := b.pos.Add(diff, n.bt.posExp.LogOffset(at))
- if dd == diff {
- dt = 0
- } else {
- dt += float64(dd) / factor
- }
- }
- if dt > 0 {
- factor := n.negFactor.timePrice(capacity) + n.negFactor.RequestFactor*avgReqCost
- b.neg.Add(int64(dt*factor), n.bt.negExp.LogOffset(at))
- }
- return b
- }
- // timeUntil calculates the remaining time needed to reach a given priority level
- // assuming that no requests are processed until then. If the given level is never
- // reached then (0, false) is returned.
- // Note: the function assumes that the balance has been recently updated and
- // calculates the time starting from the last update.
- func (n *NodeBalance) timeUntil(priority int64) (time.Duration, bool) {
- now := n.bt.clock.Now()
- var dt float64
- if !n.balance.pos.IsZero() {
- posBalance := n.balance.pos.Value(n.bt.posExp.LogOffset(now))
- timePrice := n.posFactor.timePrice(n.capacity)
- if timePrice < 1e-100 {
- return 0, false
- }
- if priority > 0 {
- newBalance := uint64(priority) * n.capacity
- if newBalance > posBalance {
- return 0, false
- }
- dt = float64(posBalance-newBalance) / timePrice
- return time.Duration(dt), true
- }
- dt = float64(posBalance) / timePrice
- } else {
- if priority > 0 {
- return 0, false
- }
- }
- // if we have a positive balance then dt equals the time needed to get it to zero
- negBalance := n.balance.neg.Value(n.bt.negExp.LogOffset(now))
- timePrice := n.negFactor.timePrice(n.capacity)
- if uint64(-priority) > negBalance {
- if timePrice < 1e-100 {
- return 0, false
- }
- dt += float64(uint64(-priority)-negBalance) / timePrice
- }
- return time.Duration(dt), true
- }
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