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- // Copyright 2014 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- package core
- import (
- "math/big"
- "github.com/ethereum/go-ethereum/common"
- "github.com/ethereum/go-ethereum/core/state"
- "github.com/ethereum/go-ethereum/core/vm"
- "github.com/ethereum/go-ethereum/crypto"
- "github.com/ethereum/go-ethereum/params"
- )
- // Execution is the execution environment for the given call or create action.
- type Execution struct {
- env vm.Environment
- address *common.Address
- input []byte
- evm vm.VirtualMachine
- Gas, price, value *big.Int
- }
- // NewExecution returns a new execution environment that handles all calling
- // and creation logic defined by the YP.
- func NewExecution(env vm.Environment, address *common.Address, input []byte, gas, gasPrice, value *big.Int) *Execution {
- exe := &Execution{env: env, address: address, input: input, Gas: gas, price: gasPrice, value: value}
- exe.evm = vm.NewVm(env)
- return exe
- }
- // Call executes within the given context
- func (self *Execution) Call(codeAddr common.Address, caller vm.ContextRef) ([]byte, error) {
- // Retrieve the executing code
- code := self.env.State().GetCode(codeAddr)
- return self.exec(&codeAddr, code, caller)
- }
- // Create creates a new contract and runs the initialisation procedure of the
- // contract. This returns the returned code for the contract and is stored
- // elsewhere.
- func (self *Execution) Create(caller vm.ContextRef) (ret []byte, err error, account *state.StateObject) {
- // Input must be nil for create
- code := self.input
- self.input = nil
- ret, err = self.exec(nil, code, caller)
- // Here we get an error if we run into maximum stack depth,
- // See: https://github.com/ethereum/yellowpaper/pull/131
- // and YP definitions for CREATE instruction
- if err != nil {
- return nil, err, nil
- }
- account = self.env.State().GetStateObject(*self.address)
- return
- }
- // exec executes the given code and executes within the contextAddr context.
- func (self *Execution) exec(contextAddr *common.Address, code []byte, caller vm.ContextRef) (ret []byte, err error) {
- env := self.env
- evm := self.evm
- // Depth check execution. Fail if we're trying to execute above the
- // limit.
- if env.Depth() > int(params.CallCreateDepth.Int64()) {
- caller.ReturnGas(self.Gas, self.price)
- return nil, vm.DepthError
- }
- if !env.CanTransfer(env.State().GetStateObject(caller.Address()), self.value) {
- caller.ReturnGas(self.Gas, self.price)
- return nil, ValueTransferErr("insufficient funds to transfer value. Req %v, has %v", self.value, env.State().GetBalance(caller.Address()))
- }
- var createAccount bool
- if self.address == nil {
- // Generate a new address
- nonce := env.State().GetNonce(caller.Address())
- env.State().SetNonce(caller.Address(), nonce+1)
- addr := crypto.CreateAddress(caller.Address(), nonce)
- self.address = &addr
- createAccount = true
- }
- snapshot := env.State().Copy()
- var (
- from = env.State().GetStateObject(caller.Address())
- to *state.StateObject
- )
- if createAccount {
- to = env.State().CreateAccount(*self.address)
- } else {
- to = env.State().GetOrNewStateObject(*self.address)
- }
- vm.Transfer(from, to, self.value)
- context := vm.NewContext(caller, to, self.value, self.Gas, self.price)
- context.SetCallCode(contextAddr, code)
- ret, err = evm.Run(context, self.input)
- if err != nil {
- env.State().Set(snapshot)
- }
- return
- }
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