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- package common
- import (
- "fmt"
- "os"
- "os/user"
- "path/filepath"
- "runtime"
- "strings"
- "github.com/kardianos/osext"
- )
- // MakeName creates a node name that follows the ethereum convention
- // for such names. It adds the operation system name and Go runtime version
- // the name.
- func MakeName(name, version string) string {
- return fmt.Sprintf("%s/v%s/%s/%s", name, version, runtime.GOOS, runtime.Version())
- }
- func ExpandHomePath(p string) (path string) {
- path = p
- sep := fmt.Sprintf("%s", os.PathSeparator)
- // Check in case of paths like "/something/~/something/"
- if len(p) > 1 && p[:1+len(sep)] == "~"+sep {
- usr, _ := user.Current()
- dir := usr.HomeDir
- path = strings.Replace(p, "~", dir, 1)
- }
- return
- }
- func FileExist(filePath string) bool {
- _, err := os.Stat(filePath)
- if err != nil && os.IsNotExist(err) {
- return false
- }
- return true
- }
- func AbsolutePath(Datadir string, filename string) string {
- if filepath.IsAbs(filename) {
- return filename
- }
- return filepath.Join(Datadir, filename)
- }
- func DefaultAssetPath() string {
- var assetPath string
- pwd, _ := os.Getwd()
- srcdir := filepath.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist")
- // If the current working directory is the go-ethereum dir
- // assume a debug build and use the source directory as
- // asset directory.
- if pwd == srcdir {
- assetPath = filepath.Join(pwd, "assets")
- } else {
- switch runtime.GOOS {
- case "darwin":
- // Get Binary Directory
- exedir, _ := osext.ExecutableFolder()
- assetPath = filepath.Join(exedir, "..", "Resources")
- case "linux":
- assetPath = filepath.Join("usr", "share", "mist")
- case "windows":
- assetPath = filepath.Join(".", "assets")
- default:
- assetPath = "."
- }
- }
- // Check if the assetPath exists. If not, try the source directory
- // This happens when binary is run from outside cmd/mist directory
- if _, err := os.Stat(assetPath); os.IsNotExist(err) {
- assetPath = filepath.Join(srcdir, "assets")
- }
- return assetPath
- }
- func DefaultDataDir() string {
- usr, _ := user.Current()
- if runtime.GOOS == "darwin" {
- return filepath.Join(usr.HomeDir, "Library", "Ethereum")
- } else if runtime.GOOS == "windows" {
- return filepath.Join(usr.HomeDir, "AppData", "Roaming", "Ethereum")
- } else {
- return filepath.Join(usr.HomeDir, ".ethereum")
- }
- }
- func IsWindows() bool {
- return runtime.GOOS == "windows"
- }
- func WindonizePath(path string) string {
- if string(path[0]) == "/" && IsWindows() {
- path = path[1:]
- }
- return path
- }
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