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- // Copyright 2016 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- // Package mclock is a wrapper for a monotonic clock source
- package mclock
- import (
- "time"
- "github.com/aristanetworks/goarista/monotime"
- )
- // AbsTime represents absolute monotonic time.
- type AbsTime time.Duration
- // Now returns the current absolute monotonic time.
- func Now() AbsTime {
- return AbsTime(monotime.Now())
- }
- // Add returns t + d.
- func (t AbsTime) Add(d time.Duration) AbsTime {
- return t + AbsTime(d)
- }
- // Clock interface makes it possible to replace the monotonic system clock with
- // a simulated clock.
- type Clock interface {
- Now() AbsTime
- Sleep(time.Duration)
- After(time.Duration) <-chan time.Time
- AfterFunc(d time.Duration, f func()) Event
- }
- // Event represents a cancellable event returned by AfterFunc
- type Event interface {
- Cancel() bool
- }
- // System implements Clock using the system clock.
- type System struct{}
- // Now implements Clock.
- func (System) Now() AbsTime {
- return AbsTime(monotime.Now())
- }
- // Sleep implements Clock.
- func (System) Sleep(d time.Duration) {
- time.Sleep(d)
- }
- // After implements Clock.
- func (System) After(d time.Duration) <-chan time.Time {
- return time.After(d)
- }
- // AfterFunc implements Clock.
- func (System) AfterFunc(d time.Duration, f func()) Event {
- return (*SystemEvent)(time.AfterFunc(d, f))
- }
- // SystemEvent implements Event using time.Timer.
- type SystemEvent time.Timer
- // Cancel implements Event.
- func (e *SystemEvent) Cancel() bool {
- return (*time.Timer)(e).Stop()
- }
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