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- // Copyright 2015 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- package node_test
- import (
- "fmt"
- "log"
- "github.com/ethereum/go-ethereum/node"
- "github.com/ethereum/go-ethereum/p2p"
- "github.com/ethereum/go-ethereum/p2p/discover"
- )
- // SampleService is a trivial network service that can be attached to a node for
- // life cycle management.
- //
- // The following methods are needed to implement a node.Service:
- // - Protocols() []p2p.Protocol - devp2p protocols the service can communicate on
- // - Start() error - method invoked when the node is ready to start the service
- // - Stop() error - method invoked when the node terminates the service
- type SampleService struct{}
- func (s *SampleService) Protocols() []p2p.Protocol { return nil }
- func (s *SampleService) Start(*p2p.Server) error { fmt.Println("Service starting..."); return nil }
- func (s *SampleService) Stop() error { fmt.Println("Service stopping..."); return nil }
- func ExampleUsage() {
- // Create a network node to run protocols with the default values. The below list
- // is only used to display each of the configuration options. All of these could
- // have been ommited if the default behavior is desired.
- nodeConfig := &node.Config{
- DataDir: "", // Empty uses ephemeral storage
- PrivateKey: nil, // Nil generates a node key on the fly
- Name: "", // Any textual node name is allowed
- NoDiscovery: false, // Can disable discovering remote nodes
- BootstrapNodes: []*discover.Node{}, // List of bootstrap nodes to use
- ListenAddr: ":0", // Network interface to listen on
- NAT: nil, // UPnP port mapper to use for crossing firewalls
- Dialer: nil, // Custom dialer to use for establishing peer connections
- NoDial: false, // Can prevent this node from dialing out
- MaxPeers: 0, // Number of peers to allow
- MaxPendingPeers: 0, // Number of peers allowed to handshake concurrently
- }
- stack, err := node.New(nodeConfig)
- if err != nil {
- log.Fatalf("Failed to create network node: %v", err)
- }
- // Create and register a simple network service. This is done through the definition
- // of a node.ServiceConstructor that will instantiate a node.Service. The reason for
- // the factory method approach is to support service restarts without relying on the
- // individual implementations' support for such operations.
- constructor := func(context *node.ServiceContext) (node.Service, error) {
- return new(SampleService), nil
- }
- if err := stack.Register(constructor); err != nil {
- log.Fatalf("Failed to register service: %v", err)
- }
- // Boot up the entire protocol stack, do a restart and terminate
- if err := stack.Start(); err != nil {
- log.Fatalf("Failed to start the protocol stack: %v", err)
- }
- if err := stack.Restart(); err != nil {
- log.Fatalf("Failed to restart the protocol stack: %v", err)
- }
- if err := stack.Stop(); err != nil {
- log.Fatalf("Failed to stop the protocol stack: %v", err)
- }
- // Output:
- // Service starting...
- // Service stopping...
- // Service starting...
- // Service stopping...
- }
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