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- // Copyright 2015 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- // Package discover implements the Node Discovery Protocol.
- //
- // The Node Discovery protocol provides a way to find RLPx nodes that
- // can be connected to. It uses a Kademlia-like protocol to maintain a
- // distributed database of the IDs and endpoints of all listening
- // nodes.
- package discover
- import (
- "crypto/ecdsa"
- crand "crypto/rand"
- "encoding/binary"
- "fmt"
- mrand "math/rand"
- "net"
- "sort"
- "sync"
- "time"
- "github.com/ethereum/go-ethereum/common"
- "github.com/ethereum/go-ethereum/crypto"
- "github.com/ethereum/go-ethereum/log"
- "github.com/ethereum/go-ethereum/p2p/enode"
- "github.com/ethereum/go-ethereum/p2p/netutil"
- )
- const (
- alpha = 3 // Kademlia concurrency factor
- bucketSize = 16 // Kademlia bucket size
- maxReplacements = 10 // Size of per-bucket replacement list
- // We keep buckets for the upper 1/15 of distances because
- // it's very unlikely we'll ever encounter a node that's closer.
- hashBits = len(common.Hash{}) * 8
- nBuckets = hashBits / 15 // Number of buckets
- bucketMinDistance = hashBits - nBuckets // Log distance of closest bucket
- // IP address limits.
- bucketIPLimit, bucketSubnet = 2, 24 // at most 2 addresses from the same /24
- tableIPLimit, tableSubnet = 10, 24
- maxFindnodeFailures = 5 // Nodes exceeding this limit are dropped
- refreshInterval = 30 * time.Minute
- revalidateInterval = 10 * time.Second
- copyNodesInterval = 30 * time.Second
- seedMinTableTime = 5 * time.Minute
- seedCount = 30
- seedMaxAge = 5 * 24 * time.Hour
- )
- type Table struct {
- mutex sync.Mutex // protects buckets, bucket content, nursery, rand
- buckets [nBuckets]*bucket // index of known nodes by distance
- nursery []*node // bootstrap nodes
- rand *mrand.Rand // source of randomness, periodically reseeded
- ips netutil.DistinctNetSet
- db *enode.DB // database of known nodes
- net transport
- refreshReq chan chan struct{}
- initDone chan struct{}
- closeReq chan struct{}
- closed chan struct{}
- nodeAddedHook func(*node) // for testing
- }
- // transport is implemented by the UDP transport.
- // it is an interface so we can test without opening lots of UDP
- // sockets and without generating a private key.
- type transport interface {
- self() *enode.Node
- ping(enode.ID, *net.UDPAddr) error
- findnode(toid enode.ID, addr *net.UDPAddr, target encPubkey) ([]*node, error)
- close()
- }
- // bucket contains nodes, ordered by their last activity. the entry
- // that was most recently active is the first element in entries.
- type bucket struct {
- entries []*node // live entries, sorted by time of last contact
- replacements []*node // recently seen nodes to be used if revalidation fails
- ips netutil.DistinctNetSet
- }
- func newTable(t transport, db *enode.DB, bootnodes []*enode.Node) (*Table, error) {
- tab := &Table{
- net: t,
- db: db,
- refreshReq: make(chan chan struct{}),
- initDone: make(chan struct{}),
- closeReq: make(chan struct{}),
- closed: make(chan struct{}),
- rand: mrand.New(mrand.NewSource(0)),
- ips: netutil.DistinctNetSet{Subnet: tableSubnet, Limit: tableIPLimit},
- }
- if err := tab.setFallbackNodes(bootnodes); err != nil {
- return nil, err
- }
- for i := range tab.buckets {
- tab.buckets[i] = &bucket{
- ips: netutil.DistinctNetSet{Subnet: bucketSubnet, Limit: bucketIPLimit},
- }
- }
- tab.seedRand()
- tab.loadSeedNodes()
- go tab.loop()
- return tab, nil
- }
- func (tab *Table) self() *enode.Node {
- return tab.net.self()
- }
- func (tab *Table) seedRand() {
- var b [8]byte
- crand.Read(b[:])
- tab.mutex.Lock()
- tab.rand.Seed(int64(binary.BigEndian.Uint64(b[:])))
- tab.mutex.Unlock()
- }
- // ReadRandomNodes fills the given slice with random nodes from the table. The results
- // are guaranteed to be unique for a single invocation, no node will appear twice.
- func (tab *Table) ReadRandomNodes(buf []*enode.Node) (n int) {
- if !tab.isInitDone() {
- return 0
- }
- tab.mutex.Lock()
- defer tab.mutex.Unlock()
- // Find all non-empty buckets and get a fresh slice of their entries.
- var buckets [][]*node
- for _, b := range &tab.buckets {
- if len(b.entries) > 0 {
- buckets = append(buckets, b.entries)
- }
- }
- if len(buckets) == 0 {
- return 0
- }
- // Shuffle the buckets.
- for i := len(buckets) - 1; i > 0; i-- {
- j := tab.rand.Intn(len(buckets))
- buckets[i], buckets[j] = buckets[j], buckets[i]
- }
- // Move head of each bucket into buf, removing buckets that become empty.
- var i, j int
- for ; i < len(buf); i, j = i+1, (j+1)%len(buckets) {
- b := buckets[j]
- buf[i] = unwrapNode(b[0])
- buckets[j] = b[1:]
- if len(b) == 1 {
- buckets = append(buckets[:j], buckets[j+1:]...)
- }
- if len(buckets) == 0 {
- break
- }
- }
- return i + 1
- }
- // Close terminates the network listener and flushes the node database.
- func (tab *Table) Close() {
- if tab.net != nil {
- tab.net.close()
- }
- select {
- case <-tab.closed:
- // already closed.
- case tab.closeReq <- struct{}{}:
- <-tab.closed // wait for refreshLoop to end.
- }
- }
- // setFallbackNodes sets the initial points of contact. These nodes
- // are used to connect to the network if the table is empty and there
- // are no known nodes in the database.
- func (tab *Table) setFallbackNodes(nodes []*enode.Node) error {
- for _, n := range nodes {
- if err := n.ValidateComplete(); err != nil {
- return fmt.Errorf("bad bootstrap node %q: %v", n, err)
- }
- }
- tab.nursery = wrapNodes(nodes)
- return nil
- }
- // isInitDone returns whether the table's initial seeding procedure has completed.
- func (tab *Table) isInitDone() bool {
- select {
- case <-tab.initDone:
- return true
- default:
- return false
- }
- }
- // Resolve searches for a specific node with the given ID.
- // It returns nil if the node could not be found.
- func (tab *Table) Resolve(n *enode.Node) *enode.Node {
- // If the node is present in the local table, no
- // network interaction is required.
- hash := n.ID()
- tab.mutex.Lock()
- cl := tab.closest(hash, 1)
- tab.mutex.Unlock()
- if len(cl.entries) > 0 && cl.entries[0].ID() == hash {
- return unwrapNode(cl.entries[0])
- }
- // Otherwise, do a network lookup.
- result := tab.lookup(encodePubkey(n.Pubkey()), true)
- for _, n := range result {
- if n.ID() == hash {
- return unwrapNode(n)
- }
- }
- return nil
- }
- // LookupRandom finds random nodes in the network.
- func (tab *Table) LookupRandom() []*enode.Node {
- var target encPubkey
- crand.Read(target[:])
- return unwrapNodes(tab.lookup(target, true))
- }
- // lookup performs a network search for nodes close to the given target. It approaches the
- // target by querying nodes that are closer to it on each iteration. The given target does
- // not need to be an actual node identifier.
- func (tab *Table) lookup(targetKey encPubkey, refreshIfEmpty bool) []*node {
- var (
- target = enode.ID(crypto.Keccak256Hash(targetKey[:]))
- asked = make(map[enode.ID]bool)
- seen = make(map[enode.ID]bool)
- reply = make(chan []*node, alpha)
- pendingQueries = 0
- result *nodesByDistance
- )
- // don't query further if we hit ourself.
- // unlikely to happen often in practice.
- asked[tab.self().ID()] = true
- for {
- tab.mutex.Lock()
- // generate initial result set
- result = tab.closest(target, bucketSize)
- tab.mutex.Unlock()
- if len(result.entries) > 0 || !refreshIfEmpty {
- break
- }
- // The result set is empty, all nodes were dropped, refresh.
- // We actually wait for the refresh to complete here. The very
- // first query will hit this case and run the bootstrapping
- // logic.
- <-tab.refresh()
- refreshIfEmpty = false
- }
- for {
- // ask the alpha closest nodes that we haven't asked yet
- for i := 0; i < len(result.entries) && pendingQueries < alpha; i++ {
- n := result.entries[i]
- if !asked[n.ID()] {
- asked[n.ID()] = true
- pendingQueries++
- go tab.findnode(n, targetKey, reply)
- }
- }
- if pendingQueries == 0 {
- // we have asked all closest nodes, stop the search
- break
- }
- // wait for the next reply
- for _, n := range <-reply {
- if n != nil && !seen[n.ID()] {
- seen[n.ID()] = true
- result.push(n, bucketSize)
- }
- }
- pendingQueries--
- }
- return result.entries
- }
- func (tab *Table) findnode(n *node, targetKey encPubkey, reply chan<- []*node) {
- fails := tab.db.FindFails(n.ID())
- r, err := tab.net.findnode(n.ID(), n.addr(), targetKey)
- if err != nil || len(r) == 0 {
- fails++
- tab.db.UpdateFindFails(n.ID(), fails)
- log.Trace("Findnode failed", "id", n.ID(), "failcount", fails, "err", err)
- if fails >= maxFindnodeFailures {
- log.Trace("Too many findnode failures, dropping", "id", n.ID(), "failcount", fails)
- tab.delete(n)
- }
- } else if fails > 0 {
- tab.db.UpdateFindFails(n.ID(), fails-1)
- }
- // Grab as many nodes as possible. Some of them might not be alive anymore, but we'll
- // just remove those again during revalidation.
- for _, n := range r {
- tab.add(n)
- }
- reply <- r
- }
- func (tab *Table) refresh() <-chan struct{} {
- done := make(chan struct{})
- select {
- case tab.refreshReq <- done:
- case <-tab.closed:
- close(done)
- }
- return done
- }
- // loop schedules refresh, revalidate runs and coordinates shutdown.
- func (tab *Table) loop() {
- var (
- revalidate = time.NewTimer(tab.nextRevalidateTime())
- refresh = time.NewTicker(refreshInterval)
- copyNodes = time.NewTicker(copyNodesInterval)
- refreshDone = make(chan struct{}) // where doRefresh reports completion
- revalidateDone chan struct{} // where doRevalidate reports completion
- waiting = []chan struct{}{tab.initDone} // holds waiting callers while doRefresh runs
- )
- defer refresh.Stop()
- defer revalidate.Stop()
- defer copyNodes.Stop()
- // Start initial refresh.
- go tab.doRefresh(refreshDone)
- loop:
- for {
- select {
- case <-refresh.C:
- tab.seedRand()
- if refreshDone == nil {
- refreshDone = make(chan struct{})
- go tab.doRefresh(refreshDone)
- }
- case req := <-tab.refreshReq:
- waiting = append(waiting, req)
- if refreshDone == nil {
- refreshDone = make(chan struct{})
- go tab.doRefresh(refreshDone)
- }
- case <-refreshDone:
- for _, ch := range waiting {
- close(ch)
- }
- waiting, refreshDone = nil, nil
- case <-revalidate.C:
- revalidateDone = make(chan struct{})
- go tab.doRevalidate(revalidateDone)
- case <-revalidateDone:
- revalidate.Reset(tab.nextRevalidateTime())
- revalidateDone = nil
- case <-copyNodes.C:
- go tab.copyLiveNodes()
- case <-tab.closeReq:
- break loop
- }
- }
- if refreshDone != nil {
- <-refreshDone
- }
- for _, ch := range waiting {
- close(ch)
- }
- if revalidateDone != nil {
- <-revalidateDone
- }
- close(tab.closed)
- }
- // doRefresh performs a lookup for a random target to keep buckets
- // full. seed nodes are inserted if the table is empty (initial
- // bootstrap or discarded faulty peers).
- func (tab *Table) doRefresh(done chan struct{}) {
- defer close(done)
- // Load nodes from the database and insert
- // them. This should yield a few previously seen nodes that are
- // (hopefully) still alive.
- tab.loadSeedNodes()
- // Run self lookup to discover new neighbor nodes.
- // We can only do this if we have a secp256k1 identity.
- var key ecdsa.PublicKey
- if err := tab.self().Load((*enode.Secp256k1)(&key)); err == nil {
- tab.lookup(encodePubkey(&key), false)
- }
- // The Kademlia paper specifies that the bucket refresh should
- // perform a lookup in the least recently used bucket. We cannot
- // adhere to this because the findnode target is a 512bit value
- // (not hash-sized) and it is not easily possible to generate a
- // sha3 preimage that falls into a chosen bucket.
- // We perform a few lookups with a random target instead.
- for i := 0; i < 3; i++ {
- var target encPubkey
- crand.Read(target[:])
- tab.lookup(target, false)
- }
- }
- func (tab *Table) loadSeedNodes() {
- seeds := wrapNodes(tab.db.QuerySeeds(seedCount, seedMaxAge))
- seeds = append(seeds, tab.nursery...)
- for i := range seeds {
- seed := seeds[i]
- age := log.Lazy{Fn: func() interface{} { return time.Since(tab.db.LastPongReceived(seed.ID())) }}
- log.Debug("Found seed node in database", "id", seed.ID(), "addr", seed.addr(), "age", age)
- tab.add(seed)
- }
- }
- // doRevalidate checks that the last node in a random bucket is still live
- // and replaces or deletes the node if it isn't.
- func (tab *Table) doRevalidate(done chan<- struct{}) {
- defer func() { done <- struct{}{} }()
- last, bi := tab.nodeToRevalidate()
- if last == nil {
- // No non-empty bucket found.
- return
- }
- // Ping the selected node and wait for a pong.
- err := tab.net.ping(last.ID(), last.addr())
- tab.mutex.Lock()
- defer tab.mutex.Unlock()
- b := tab.buckets[bi]
- if err == nil {
- // The node responded, move it to the front.
- log.Debug("Revalidated node", "b", bi, "id", last.ID())
- b.bump(last)
- return
- }
- // No reply received, pick a replacement or delete the node if there aren't
- // any replacements.
- if r := tab.replace(b, last); r != nil {
- log.Debug("Replaced dead node", "b", bi, "id", last.ID(), "ip", last.IP(), "r", r.ID(), "rip", r.IP())
- } else {
- log.Debug("Removed dead node", "b", bi, "id", last.ID(), "ip", last.IP())
- }
- }
- // nodeToRevalidate returns the last node in a random, non-empty bucket.
- func (tab *Table) nodeToRevalidate() (n *node, bi int) {
- tab.mutex.Lock()
- defer tab.mutex.Unlock()
- for _, bi = range tab.rand.Perm(len(tab.buckets)) {
- b := tab.buckets[bi]
- if len(b.entries) > 0 {
- last := b.entries[len(b.entries)-1]
- return last, bi
- }
- }
- return nil, 0
- }
- func (tab *Table) nextRevalidateTime() time.Duration {
- tab.mutex.Lock()
- defer tab.mutex.Unlock()
- return time.Duration(tab.rand.Int63n(int64(revalidateInterval)))
- }
- // copyLiveNodes adds nodes from the table to the database if they have been in the table
- // longer then minTableTime.
- func (tab *Table) copyLiveNodes() {
- tab.mutex.Lock()
- defer tab.mutex.Unlock()
- now := time.Now()
- for _, b := range &tab.buckets {
- for _, n := range b.entries {
- if now.Sub(n.addedAt) >= seedMinTableTime {
- tab.db.UpdateNode(unwrapNode(n))
- }
- }
- }
- }
- // closest returns the n nodes in the table that are closest to the
- // given id. The caller must hold tab.mutex.
- func (tab *Table) closest(target enode.ID, nresults int) *nodesByDistance {
- // This is a very wasteful way to find the closest nodes but
- // obviously correct. I believe that tree-based buckets would make
- // this easier to implement efficiently.
- close := &nodesByDistance{target: target}
- for _, b := range &tab.buckets {
- for _, n := range b.entries {
- close.push(n, nresults)
- }
- }
- return close
- }
- func (tab *Table) len() (n int) {
- for _, b := range &tab.buckets {
- n += len(b.entries)
- }
- return n
- }
- // bucket returns the bucket for the given node ID hash.
- func (tab *Table) bucket(id enode.ID) *bucket {
- d := enode.LogDist(tab.self().ID(), id)
- if d <= bucketMinDistance {
- return tab.buckets[0]
- }
- return tab.buckets[d-bucketMinDistance-1]
- }
- // add attempts to add the given node to its corresponding bucket. If the bucket has space
- // available, adding the node succeeds immediately. Otherwise, the node is added if the
- // least recently active node in the bucket does not respond to a ping packet.
- //
- // The caller must not hold tab.mutex.
- func (tab *Table) add(n *node) {
- if n.ID() == tab.self().ID() {
- return
- }
- tab.mutex.Lock()
- defer tab.mutex.Unlock()
- b := tab.bucket(n.ID())
- if !tab.bumpOrAdd(b, n) {
- // Node is not in table. Add it to the replacement list.
- tab.addReplacement(b, n)
- }
- }
- // addThroughPing adds the given node to the table. Compared to plain
- // 'add' there is an additional safety measure: if the table is still
- // initializing the node is not added. This prevents an attack where the
- // table could be filled by just sending ping repeatedly.
- //
- // The caller must not hold tab.mutex.
- func (tab *Table) addThroughPing(n *node) {
- if !tab.isInitDone() {
- return
- }
- tab.add(n)
- }
- // stuff adds nodes the table to the end of their corresponding bucket
- // if the bucket is not full. The caller must not hold tab.mutex.
- func (tab *Table) stuff(nodes []*node) {
- tab.mutex.Lock()
- defer tab.mutex.Unlock()
- for _, n := range nodes {
- if n.ID() == tab.self().ID() {
- continue // don't add self
- }
- b := tab.bucket(n.ID())
- if len(b.entries) < bucketSize {
- tab.bumpOrAdd(b, n)
- }
- }
- }
- // delete removes an entry from the node table. It is used to evacuate dead nodes.
- func (tab *Table) delete(node *node) {
- tab.mutex.Lock()
- defer tab.mutex.Unlock()
- tab.deleteInBucket(tab.bucket(node.ID()), node)
- }
- func (tab *Table) addIP(b *bucket, ip net.IP) bool {
- if netutil.IsLAN(ip) {
- return true
- }
- if !tab.ips.Add(ip) {
- log.Debug("IP exceeds table limit", "ip", ip)
- return false
- }
- if !b.ips.Add(ip) {
- log.Debug("IP exceeds bucket limit", "ip", ip)
- tab.ips.Remove(ip)
- return false
- }
- return true
- }
- func (tab *Table) removeIP(b *bucket, ip net.IP) {
- if netutil.IsLAN(ip) {
- return
- }
- tab.ips.Remove(ip)
- b.ips.Remove(ip)
- }
- func (tab *Table) addReplacement(b *bucket, n *node) {
- for _, e := range b.replacements {
- if e.ID() == n.ID() {
- return // already in list
- }
- }
- if !tab.addIP(b, n.IP()) {
- return
- }
- var removed *node
- b.replacements, removed = pushNode(b.replacements, n, maxReplacements)
- if removed != nil {
- tab.removeIP(b, removed.IP())
- }
- }
- // replace removes n from the replacement list and replaces 'last' with it if it is the
- // last entry in the bucket. If 'last' isn't the last entry, it has either been replaced
- // with someone else or became active.
- func (tab *Table) replace(b *bucket, last *node) *node {
- if len(b.entries) == 0 || b.entries[len(b.entries)-1].ID() != last.ID() {
- // Entry has moved, don't replace it.
- return nil
- }
- // Still the last entry.
- if len(b.replacements) == 0 {
- tab.deleteInBucket(b, last)
- return nil
- }
- r := b.replacements[tab.rand.Intn(len(b.replacements))]
- b.replacements = deleteNode(b.replacements, r)
- b.entries[len(b.entries)-1] = r
- tab.removeIP(b, last.IP())
- return r
- }
- // bump moves the given node to the front of the bucket entry list
- // if it is contained in that list.
- func (b *bucket) bump(n *node) bool {
- for i := range b.entries {
- if b.entries[i].ID() == n.ID() {
- // move it to the front
- copy(b.entries[1:], b.entries[:i])
- b.entries[0] = n
- return true
- }
- }
- return false
- }
- // bumpOrAdd moves n to the front of the bucket entry list or adds it if the list isn't
- // full. The return value is true if n is in the bucket.
- func (tab *Table) bumpOrAdd(b *bucket, n *node) bool {
- if b.bump(n) {
- return true
- }
- if len(b.entries) >= bucketSize || !tab.addIP(b, n.IP()) {
- return false
- }
- b.entries, _ = pushNode(b.entries, n, bucketSize)
- b.replacements = deleteNode(b.replacements, n)
- n.addedAt = time.Now()
- if tab.nodeAddedHook != nil {
- tab.nodeAddedHook(n)
- }
- return true
- }
- func (tab *Table) deleteInBucket(b *bucket, n *node) {
- b.entries = deleteNode(b.entries, n)
- tab.removeIP(b, n.IP())
- }
- // pushNode adds n to the front of list, keeping at most max items.
- func pushNode(list []*node, n *node, max int) ([]*node, *node) {
- if len(list) < max {
- list = append(list, nil)
- }
- removed := list[len(list)-1]
- copy(list[1:], list)
- list[0] = n
- return list, removed
- }
- // deleteNode removes n from list.
- func deleteNode(list []*node, n *node) []*node {
- for i := range list {
- if list[i].ID() == n.ID() {
- return append(list[:i], list[i+1:]...)
- }
- }
- return list
- }
- // nodesByDistance is a list of nodes, ordered by
- // distance to target.
- type nodesByDistance struct {
- entries []*node
- target enode.ID
- }
- // push adds the given node to the list, keeping the total size below maxElems.
- func (h *nodesByDistance) push(n *node, maxElems int) {
- ix := sort.Search(len(h.entries), func(i int) bool {
- return enode.DistCmp(h.target, h.entries[i].ID(), n.ID()) > 0
- })
- if len(h.entries) < maxElems {
- h.entries = append(h.entries, n)
- }
- if ix == len(h.entries) {
- // farther away than all nodes we already have.
- // if there was room for it, the node is now the last element.
- } else {
- // slide existing entries down to make room
- // this will overwrite the entry we just appended.
- copy(h.entries[ix+1:], h.entries[ix:])
- h.entries[ix] = n
- }
- }
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