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- // Copyright 2020 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- package v5wire
- import (
- "crypto/ecdsa"
- crand "crypto/rand"
- "encoding/binary"
- "time"
- "github.com/ethereum/go-ethereum/common/mclock"
- "github.com/ethereum/go-ethereum/crypto"
- "github.com/ethereum/go-ethereum/p2p/enode"
- "github.com/hashicorp/golang-lru/simplelru"
- )
- const handshakeTimeout = time.Second
- // The SessionCache keeps negotiated encryption keys and
- // state for in-progress handshakes in the Discovery v5 wire protocol.
- type SessionCache struct {
- sessions *simplelru.LRU
- handshakes map[sessionID]*Whoareyou
- clock mclock.Clock
- // hooks for overriding randomness.
- nonceGen func(uint32) (Nonce, error)
- maskingIVGen func([]byte) error
- ephemeralKeyGen func() (*ecdsa.PrivateKey, error)
- }
- // sessionID identifies a session or handshake.
- type sessionID struct {
- id enode.ID
- addr string
- }
- // session contains session information
- type session struct {
- writeKey []byte
- readKey []byte
- nonceCounter uint32
- }
- // keysFlipped returns a copy of s with the read and write keys flipped.
- func (s *session) keysFlipped() *session {
- return &session{s.readKey, s.writeKey, s.nonceCounter}
- }
- func NewSessionCache(maxItems int, clock mclock.Clock) *SessionCache {
- cache, err := simplelru.NewLRU(maxItems, nil)
- if err != nil {
- panic("can't create session cache")
- }
- return &SessionCache{
- sessions: cache,
- handshakes: make(map[sessionID]*Whoareyou),
- clock: clock,
- nonceGen: generateNonce,
- maskingIVGen: generateMaskingIV,
- ephemeralKeyGen: crypto.GenerateKey,
- }
- }
- func generateNonce(counter uint32) (n Nonce, err error) {
- binary.BigEndian.PutUint32(n[:4], counter)
- _, err = crand.Read(n[4:])
- return n, err
- }
- func generateMaskingIV(buf []byte) error {
- _, err := crand.Read(buf)
- return err
- }
- // nextNonce creates a nonce for encrypting a message to the given session.
- func (sc *SessionCache) nextNonce(s *session) (Nonce, error) {
- s.nonceCounter++
- return sc.nonceGen(s.nonceCounter)
- }
- // session returns the current session for the given node, if any.
- func (sc *SessionCache) session(id enode.ID, addr string) *session {
- item, ok := sc.sessions.Get(sessionID{id, addr})
- if !ok {
- return nil
- }
- return item.(*session)
- }
- // readKey returns the current read key for the given node.
- func (sc *SessionCache) readKey(id enode.ID, addr string) []byte {
- if s := sc.session(id, addr); s != nil {
- return s.readKey
- }
- return nil
- }
- // storeNewSession stores new encryption keys in the cache.
- func (sc *SessionCache) storeNewSession(id enode.ID, addr string, s *session) {
- sc.sessions.Add(sessionID{id, addr}, s)
- }
- // getHandshake gets the handshake challenge we previously sent to the given remote node.
- func (sc *SessionCache) getHandshake(id enode.ID, addr string) *Whoareyou {
- return sc.handshakes[sessionID{id, addr}]
- }
- // storeSentHandshake stores the handshake challenge sent to the given remote node.
- func (sc *SessionCache) storeSentHandshake(id enode.ID, addr string, challenge *Whoareyou) {
- challenge.sent = sc.clock.Now()
- sc.handshakes[sessionID{id, addr}] = challenge
- }
- // deleteHandshake deletes handshake data for the given node.
- func (sc *SessionCache) deleteHandshake(id enode.ID, addr string) {
- delete(sc.handshakes, sessionID{id, addr})
- }
- // handshakeGC deletes timed-out handshakes.
- func (sc *SessionCache) handshakeGC() {
- deadline := sc.clock.Now().Add(-handshakeTimeout)
- for key, challenge := range sc.handshakes {
- if challenge.sent < deadline {
- delete(sc.handshakes, key)
- }
- }
- }
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