block_validator.go 5.6 KB

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  1. // Copyright 2015 The go-ethereum Authors
  2. // This file is part of the go-ethereum library.
  3. //
  4. // The go-ethereum library is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // The go-ethereum library is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
  16. package core
  17. import (
  18. "encoding/json"
  19. "fmt"
  20. "os"
  21. "github.com/ethereum/go-ethereum/consensus"
  22. "github.com/ethereum/go-ethereum/core/state"
  23. "github.com/ethereum/go-ethereum/core/types"
  24. "github.com/ethereum/go-ethereum/params"
  25. "github.com/ethereum/go-ethereum/trie"
  26. )
  27. // BlockValidator is responsible for validating block headers, uncles and
  28. // processed state.
  29. //
  30. // BlockValidator implements Validator.
  31. type BlockValidator struct {
  32. config *params.ChainConfig // Chain configuration options
  33. bc *BlockChain // Canonical block chain
  34. engine consensus.Engine // Consensus engine used for validating
  35. }
  36. // NewBlockValidator returns a new block validator which is safe for re-use
  37. func NewBlockValidator(config *params.ChainConfig, blockchain *BlockChain, engine consensus.Engine) *BlockValidator {
  38. validator := &BlockValidator{
  39. config: config,
  40. engine: engine,
  41. bc: blockchain,
  42. }
  43. return validator
  44. }
  45. // ValidateBody validates the given block's uncles and verifies the block
  46. // header's transaction and uncle roots. The headers are assumed to be already
  47. // validated at this point.
  48. func (v *BlockValidator) ValidateBody(block *types.Block) error {
  49. // Check whether the block's known, and if not, that it's linkable
  50. if v.bc.HasBlockAndState(block.Hash(), block.NumberU64()) {
  51. return ErrKnownBlock
  52. }
  53. // Header validity is known at this point, check the uncles and transactions
  54. header := block.Header()
  55. if err := v.engine.VerifyUncles(v.bc, block); err != nil {
  56. return err
  57. }
  58. if hash := types.CalcUncleHash(block.Uncles()); hash != header.UncleHash {
  59. return fmt.Errorf("uncle root hash mismatch: have %x, want %x", hash, header.UncleHash)
  60. }
  61. if hash := types.DeriveSha(block.Transactions(), trie.NewStackTrie(nil)); hash != header.TxHash {
  62. return fmt.Errorf("transaction root hash mismatch: have %x, want %x", hash, header.TxHash)
  63. }
  64. if !v.bc.HasBlockAndState(block.ParentHash(), block.NumberU64()-1) {
  65. if !v.bc.HasBlock(block.ParentHash(), block.NumberU64()-1) {
  66. return consensus.ErrUnknownAncestor
  67. }
  68. return consensus.ErrPrunedAncestor
  69. }
  70. return nil
  71. }
  72. // ValidateState validates the various changes that happen after a state
  73. // transition, such as amount of used gas, the receipt roots and the state root
  74. // itself. ValidateState returns a database batch if the validation was a success
  75. // otherwise nil and an error is returned.
  76. func (v *BlockValidator) ValidateState(block *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas uint64) error {
  77. header := block.Header()
  78. if block.GasUsed() != usedGas {
  79. return fmt.Errorf("invalid gas used (remote: %d local: %d)", block.GasUsed(), usedGas)
  80. }
  81. // Validate the received block's bloom with the one derived from the generated receipts.
  82. // For valid blocks this should always validate to true.
  83. rbloom := types.CreateBloom(receipts)
  84. if rbloom != header.Bloom {
  85. return fmt.Errorf("invalid bloom (remote: %x local: %x)", header.Bloom, rbloom)
  86. }
  87. // Tre receipt Trie's root (R = (Tr [[H1, R1], ... [Hn, Rn]]))
  88. receiptSha := types.DeriveSha(receipts, trie.NewStackTrie(nil))
  89. if receiptSha != header.ReceiptHash {
  90. return fmt.Errorf("invalid receipt root hash (remote: %x local: %x)", header.ReceiptHash, receiptSha)
  91. }
  92. // Validate the state root against the received state root and throw
  93. // an error if they don't match.
  94. if root := statedb.IntermediateRoot(v.config.IsEIP158(header.Number)); header.Root != root {
  95. statedb.IterativeDump(true, true, true, json.NewEncoder(os.Stdout))
  96. return fmt.Errorf("invalid merkle root (remote: %x local: %x)", header.Root, root)
  97. }
  98. return nil
  99. }
  100. // CalcGasLimit computes the gas limit of the next block after parent. It aims
  101. // to keep the baseline gas above the provided floor, and increase it towards the
  102. // ceil if the blocks are full. If the ceil is exceeded, it will always decrease
  103. // the gas allowance.
  104. func CalcGasLimit(parent *types.Block, gasFloor, gasCeil uint64) uint64 {
  105. // contrib = (parentGasUsed * 3 / 2) / 256
  106. contrib := (parent.GasUsed() + parent.GasUsed()/2) / params.GasLimitBoundDivisor
  107. // decay = parentGasLimit / 256 -1
  108. decay := parent.GasLimit()/params.GasLimitBoundDivisor - 1
  109. /*
  110. strategy: gasLimit of block-to-mine is set based on parent's
  111. gasUsed value. if parentGasUsed > parentGasLimit * (2/3) then we
  112. increase it, otherwise lower it (or leave it unchanged if it's right
  113. at that usage) the amount increased/decreased depends on how far away
  114. from parentGasLimit * (2/3) parentGasUsed is.
  115. */
  116. limit := parent.GasLimit() - decay + contrib
  117. if limit < params.MinGasLimit {
  118. limit = params.MinGasLimit
  119. }
  120. // If we're outside our allowed gas range, we try to hone towards them
  121. if limit < gasFloor {
  122. limit = parent.GasLimit() + decay
  123. if limit > gasFloor {
  124. limit = gasFloor
  125. }
  126. } else if limit > gasCeil {
  127. limit = parent.GasLimit() - decay
  128. if limit < gasCeil {
  129. limit = gasCeil
  130. }
  131. }
  132. return limit
  133. }