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- // Copyright 2018 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- package simulation
- import (
- "encoding/json"
- "errors"
- "io/ioutil"
- "math/rand"
- "os"
- "time"
- "github.com/ethereum/go-ethereum/log"
- "github.com/ethereum/go-ethereum/p2p/enode"
- "github.com/ethereum/go-ethereum/p2p/simulations"
- "github.com/ethereum/go-ethereum/p2p/simulations/adapters"
- )
- // NodeIDs returns NodeIDs for all nodes in the network.
- func (s *Simulation) NodeIDs() (ids []enode.ID) {
- nodes := s.Net.GetNodes()
- ids = make([]enode.ID, len(nodes))
- for i, node := range nodes {
- ids[i] = node.ID()
- }
- return ids
- }
- // UpNodeIDs returns NodeIDs for nodes that are up in the network.
- func (s *Simulation) UpNodeIDs() (ids []enode.ID) {
- nodes := s.Net.GetNodes()
- for _, node := range nodes {
- if node.Up {
- ids = append(ids, node.ID())
- }
- }
- return ids
- }
- // DownNodeIDs returns NodeIDs for nodes that are stopped in the network.
- func (s *Simulation) DownNodeIDs() (ids []enode.ID) {
- nodes := s.Net.GetNodes()
- for _, node := range nodes {
- if !node.Up {
- ids = append(ids, node.ID())
- }
- }
- return ids
- }
- // AddNodeOption defines the option that can be passed
- // to Simulation.AddNode method.
- type AddNodeOption func(*adapters.NodeConfig)
- // AddNodeWithMsgEvents sets the EnableMsgEvents option
- // to NodeConfig.
- func AddNodeWithMsgEvents(enable bool) AddNodeOption {
- return func(o *adapters.NodeConfig) {
- o.EnableMsgEvents = enable
- }
- }
- // AddNodeWithService specifies a service that should be
- // started on a node. This option can be repeated as variadic
- // argument toe AddNode and other add node related methods.
- // If AddNodeWithService is not specified, all services will be started.
- func AddNodeWithService(serviceName string) AddNodeOption {
- return func(o *adapters.NodeConfig) {
- o.Services = append(o.Services, serviceName)
- }
- }
- // AddNode creates a new node with random configuration,
- // applies provided options to the config and adds the node to network.
- // By default all services will be started on a node. If one or more
- // AddNodeWithService option are provided, only specified services will be started.
- func (s *Simulation) AddNode(opts ...AddNodeOption) (id enode.ID, err error) {
- conf := adapters.RandomNodeConfig()
- for _, o := range opts {
- o(conf)
- }
- if len(conf.Services) == 0 {
- conf.Services = s.serviceNames
- }
- node, err := s.Net.NewNodeWithConfig(conf)
- if err != nil {
- return id, err
- }
- return node.ID(), s.Net.Start(node.ID())
- }
- // AddNodes creates new nodes with random configurations,
- // applies provided options to the config and adds nodes to network.
- func (s *Simulation) AddNodes(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
- ids = make([]enode.ID, 0, count)
- for i := 0; i < count; i++ {
- id, err := s.AddNode(opts...)
- if err != nil {
- return nil, err
- }
- ids = append(ids, id)
- }
- return ids, nil
- }
- // AddNodesAndConnectFull is a helpper method that combines
- // AddNodes and ConnectNodesFull. Only new nodes will be connected.
- func (s *Simulation) AddNodesAndConnectFull(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
- if count < 2 {
- return nil, errors.New("count of nodes must be at least 2")
- }
- ids, err = s.AddNodes(count, opts...)
- if err != nil {
- return nil, err
- }
- err = s.ConnectNodesFull(ids)
- if err != nil {
- return nil, err
- }
- return ids, nil
- }
- // AddNodesAndConnectChain is a helpper method that combines
- // AddNodes and ConnectNodesChain. The chain will be continued from the last
- // added node, if there is one in simulation using ConnectToLastNode method.
- func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
- if count < 2 {
- return nil, errors.New("count of nodes must be at least 2")
- }
- id, err := s.AddNode(opts...)
- if err != nil {
- return nil, err
- }
- err = s.ConnectToLastNode(id)
- if err != nil {
- return nil, err
- }
- ids, err = s.AddNodes(count-1, opts...)
- if err != nil {
- return nil, err
- }
- ids = append([]enode.ID{id}, ids...)
- err = s.ConnectNodesChain(ids)
- if err != nil {
- return nil, err
- }
- return ids, nil
- }
- // AddNodesAndConnectRing is a helpper method that combines
- // AddNodes and ConnectNodesRing.
- func (s *Simulation) AddNodesAndConnectRing(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
- if count < 2 {
- return nil, errors.New("count of nodes must be at least 2")
- }
- ids, err = s.AddNodes(count, opts...)
- if err != nil {
- return nil, err
- }
- err = s.ConnectNodesRing(ids)
- if err != nil {
- return nil, err
- }
- return ids, nil
- }
- // AddNodesAndConnectStar is a helpper method that combines
- // AddNodes and ConnectNodesStar.
- func (s *Simulation) AddNodesAndConnectStar(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
- if count < 2 {
- return nil, errors.New("count of nodes must be at least 2")
- }
- ids, err = s.AddNodes(count, opts...)
- if err != nil {
- return nil, err
- }
- err = s.ConnectNodesStar(ids[0], ids[1:])
- if err != nil {
- return nil, err
- }
- return ids, nil
- }
- //UploadSnapshot uploads a snapshot to the simulation
- //This method tries to open the json file provided, applies the config to all nodes
- //and then loads the snapshot into the Simulation network
- func (s *Simulation) UploadSnapshot(snapshotFile string, opts ...AddNodeOption) error {
- f, err := os.Open(snapshotFile)
- if err != nil {
- return err
- }
- defer func() {
- err := f.Close()
- if err != nil {
- log.Error("Error closing snapshot file", "err", err)
- }
- }()
- jsonbyte, err := ioutil.ReadAll(f)
- if err != nil {
- return err
- }
- var snap simulations.Snapshot
- err = json.Unmarshal(jsonbyte, &snap)
- if err != nil {
- return err
- }
- //the snapshot probably has the property EnableMsgEvents not set
- //just in case, set it to true!
- //(we need this to wait for messages before uploading)
- for _, n := range snap.Nodes {
- n.Node.Config.EnableMsgEvents = true
- n.Node.Config.Services = s.serviceNames
- for _, o := range opts {
- o(n.Node.Config)
- }
- }
- log.Info("Waiting for p2p connections to be established...")
- //now we can load the snapshot
- err = s.Net.Load(&snap)
- if err != nil {
- return err
- }
- log.Info("Snapshot loaded")
- return nil
- }
- // SetPivotNode sets the NodeID of the network's pivot node.
- // Pivot node is just a specific node that should be treated
- // differently then other nodes in test. SetPivotNode and
- // PivotNodeID are just a convenient functions to set and
- // retrieve it.
- func (s *Simulation) SetPivotNode(id enode.ID) {
- s.mu.Lock()
- defer s.mu.Unlock()
- s.pivotNodeID = &id
- }
- // PivotNodeID returns NodeID of the pivot node set by
- // Simulation.SetPivotNode method.
- func (s *Simulation) PivotNodeID() (id *enode.ID) {
- s.mu.Lock()
- defer s.mu.Unlock()
- return s.pivotNodeID
- }
- // StartNode starts a node by NodeID.
- func (s *Simulation) StartNode(id enode.ID) (err error) {
- return s.Net.Start(id)
- }
- // StartRandomNode starts a random node.
- func (s *Simulation) StartRandomNode() (id enode.ID, err error) {
- n := s.randomDownNode()
- if n == nil {
- return id, ErrNodeNotFound
- }
- return n.ID, s.Net.Start(n.ID)
- }
- // StartRandomNodes starts random nodes.
- func (s *Simulation) StartRandomNodes(count int) (ids []enode.ID, err error) {
- ids = make([]enode.ID, 0, count)
- downIDs := s.DownNodeIDs()
- for i := 0; i < count; i++ {
- n := s.randomNode(downIDs, ids...)
- if n == nil {
- return nil, ErrNodeNotFound
- }
- err = s.Net.Start(n.ID)
- if err != nil {
- return nil, err
- }
- ids = append(ids, n.ID)
- }
- return ids, nil
- }
- // StopNode stops a node by NodeID.
- func (s *Simulation) StopNode(id enode.ID) (err error) {
- return s.Net.Stop(id)
- }
- // StopRandomNode stops a random node.
- func (s *Simulation) StopRandomNode() (id enode.ID, err error) {
- n := s.RandomUpNode()
- if n == nil {
- return id, ErrNodeNotFound
- }
- return n.ID, s.Net.Stop(n.ID)
- }
- // StopRandomNodes stops random nodes.
- func (s *Simulation) StopRandomNodes(count int) (ids []enode.ID, err error) {
- ids = make([]enode.ID, 0, count)
- upIDs := s.UpNodeIDs()
- for i := 0; i < count; i++ {
- n := s.randomNode(upIDs, ids...)
- if n == nil {
- return nil, ErrNodeNotFound
- }
- err = s.Net.Stop(n.ID)
- if err != nil {
- return nil, err
- }
- ids = append(ids, n.ID)
- }
- return ids, nil
- }
- // seed the random generator for Simulation.randomNode.
- func init() {
- rand.Seed(time.Now().UnixNano())
- }
- // RandomUpNode returns a random SimNode that is up.
- // Arguments are NodeIDs for nodes that should not be returned.
- func (s *Simulation) RandomUpNode(exclude ...enode.ID) *adapters.SimNode {
- return s.randomNode(s.UpNodeIDs(), exclude...)
- }
- // randomDownNode returns a random SimNode that is not up.
- func (s *Simulation) randomDownNode(exclude ...enode.ID) *adapters.SimNode {
- return s.randomNode(s.DownNodeIDs(), exclude...)
- }
- // randomNode returns a random SimNode from the slice of NodeIDs.
- func (s *Simulation) randomNode(ids []enode.ID, exclude ...enode.ID) *adapters.SimNode {
- for _, e := range exclude {
- var i int
- for _, id := range ids {
- if id == e {
- ids = append(ids[:i], ids[i+1:]...)
- } else {
- i++
- }
- }
- }
- l := len(ids)
- if l == 0 {
- return nil
- }
- n := s.Net.GetNode(ids[rand.Intn(l)])
- node, _ := n.Node.(*adapters.SimNode)
- return node
- }
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