generator.go 3.1 KB

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  1. // Copyright 2017 The go-ethereum Authors
  2. // This file is part of the go-ethereum library.
  3. //
  4. // The go-ethereum library is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // The go-ethereum library is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
  16. package bloombits
  17. import (
  18. "errors"
  19. "github.com/ethereum/go-ethereum/core/types"
  20. )
  21. var (
  22. // errSectionOutOfBounds is returned if the user tried to add more bloom filters
  23. // to the batch than available space, or if tries to retrieve above the capacity.
  24. errSectionOutOfBounds = errors.New("section out of bounds")
  25. // errBloomBitOutOfBounds is returned if the user tried to retrieve specified
  26. // bit bloom above the capacity.
  27. errBloomBitOutOfBounds = errors.New("bloom bit out of bounds")
  28. )
  29. // Generator takes a number of bloom filters and generates the rotated bloom bits
  30. // to be used for batched filtering.
  31. type Generator struct {
  32. blooms [types.BloomBitLength][]byte // Rotated blooms for per-bit matching
  33. sections uint // Number of sections to batch together
  34. nextSec uint // Next section to set when adding a bloom
  35. }
  36. // NewGenerator creates a rotated bloom generator that can iteratively fill a
  37. // batched bloom filter's bits.
  38. func NewGenerator(sections uint) (*Generator, error) {
  39. if sections%8 != 0 {
  40. return nil, errors.New("section count not multiple of 8")
  41. }
  42. b := &Generator{sections: sections}
  43. for i := 0; i < types.BloomBitLength; i++ {
  44. b.blooms[i] = make([]byte, sections/8)
  45. }
  46. return b, nil
  47. }
  48. // AddBloom takes a single bloom filter and sets the corresponding bit column
  49. // in memory accordingly.
  50. func (b *Generator) AddBloom(index uint, bloom types.Bloom) error {
  51. // Make sure we're not adding more bloom filters than our capacity
  52. if b.nextSec >= b.sections {
  53. return errSectionOutOfBounds
  54. }
  55. if b.nextSec != index {
  56. return errors.New("bloom filter with unexpected index")
  57. }
  58. // Rotate the bloom and insert into our collection
  59. byteIndex := b.nextSec / 8
  60. bitMask := byte(1) << byte(7-b.nextSec%8)
  61. for i := 0; i < types.BloomBitLength; i++ {
  62. bloomByteIndex := types.BloomByteLength - 1 - i/8
  63. bloomBitMask := byte(1) << byte(i%8)
  64. if (bloom[bloomByteIndex] & bloomBitMask) != 0 {
  65. b.blooms[i][byteIndex] |= bitMask
  66. }
  67. }
  68. b.nextSec++
  69. return nil
  70. }
  71. // Bitset returns the bit vector belonging to the given bit index after all
  72. // blooms have been added.
  73. func (b *Generator) Bitset(idx uint) ([]byte, error) {
  74. if b.nextSec != b.sections {
  75. return nil, errors.New("bloom not fully generated yet")
  76. }
  77. if idx >= types.BloomBitLength {
  78. return nil, errBloomBitOutOfBounds
  79. }
  80. return b.blooms[idx], nil
  81. }