state_prefetcher.go 3.6 KB

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  1. // Copyright 2019 The go-ethereum Authors
  2. // This file is part of the go-ethereum library.
  3. //
  4. // The go-ethereum library is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // The go-ethereum library is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
  16. package core
  17. import (
  18. "sync/atomic"
  19. "github.com/ethereum/go-ethereum/consensus"
  20. "github.com/ethereum/go-ethereum/core/state"
  21. "github.com/ethereum/go-ethereum/core/types"
  22. "github.com/ethereum/go-ethereum/core/vm"
  23. "github.com/ethereum/go-ethereum/params"
  24. )
  25. // statePrefetcher is a basic Prefetcher, which blindly executes a block on top
  26. // of an arbitrary state with the goal of prefetching potentially useful state
  27. // data from disk before the main block processor start executing.
  28. type statePrefetcher struct {
  29. config *params.ChainConfig // Chain configuration options
  30. bc *BlockChain // Canonical block chain
  31. engine consensus.Engine // Consensus engine used for block rewards
  32. }
  33. // Prefetch processes the state changes according to the Ethereum rules by running
  34. // the transaction messages using the statedb, but any changes are discarded. The
  35. // only goal is to pre-cache transaction signatures and state trie nodes.
  36. func (p *statePrefetcher) Prefetch(block *types.Block, statedb *state.StateDB, cfg vm.Config, interrupt *uint32) {
  37. var (
  38. header = block.Header()
  39. gaspool = new(GasPool).AddGas(block.GasLimit())
  40. blockContext = NewEVMBlockContext(header, p.bc, nil)
  41. evm = vm.NewEVM(blockContext, vm.TxContext{}, statedb, p.config, cfg)
  42. signer = types.MakeSigner(p.config, header.Number)
  43. )
  44. // Iterate over and process the individual transactions
  45. byzantium := p.config.IsByzantium(block.Number())
  46. for i, tx := range block.Transactions() {
  47. // If block precaching was interrupted, abort
  48. if interrupt != nil && atomic.LoadUint32(interrupt) == 1 {
  49. return
  50. }
  51. // Convert the transaction into an executable message and pre-cache its sender
  52. msg, err := tx.AsMessage(signer)
  53. if err != nil {
  54. return // Also invalid block, bail out
  55. }
  56. statedb.Prepare(tx.Hash(), block.Hash(), i)
  57. if err := precacheTransaction(msg, p.config, gaspool, statedb, header, evm); err != nil {
  58. return // Ugh, something went horribly wrong, bail out
  59. }
  60. // If we're pre-byzantium, pre-load trie nodes for the intermediate root
  61. if !byzantium {
  62. statedb.IntermediateRoot(true)
  63. }
  64. }
  65. // If were post-byzantium, pre-load trie nodes for the final root hash
  66. if byzantium {
  67. statedb.IntermediateRoot(true)
  68. }
  69. }
  70. // precacheTransaction attempts to apply a transaction to the given state database
  71. // and uses the input parameters for its environment. The goal is not to execute
  72. // the transaction successfully, rather to warm up touched data slots.
  73. func precacheTransaction(msg types.Message, config *params.ChainConfig, gaspool *GasPool, statedb *state.StateDB, header *types.Header, evm *vm.EVM) error {
  74. // Update the evm with the new transaction context.
  75. evm.Reset(NewEVMTxContext(msg), statedb)
  76. // Add addresses to access list if applicable
  77. _, err := ApplyMessage(evm, msg, gaspool)
  78. return err
  79. }