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- // Copyright 2017 The go-ethereum Authors
- // This file is part of the go-ethereum library.
- //
- // The go-ethereum library is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // The go-ethereum library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
- package simulations
- import (
- "bytes"
- "context"
- "encoding/json"
- "fmt"
- "sync"
- "time"
- "github.com/ethereum/go-ethereum/event"
- "github.com/ethereum/go-ethereum/log"
- "github.com/ethereum/go-ethereum/p2p"
- "github.com/ethereum/go-ethereum/p2p/discover"
- "github.com/ethereum/go-ethereum/p2p/simulations/adapters"
- )
- var dialBanTimeout = 200 * time.Millisecond
- // NetworkConfig defines configuration options for starting a Network
- type NetworkConfig struct {
- ID string `json:"id"`
- DefaultService string `json:"default_service,omitempty"`
- }
- // Network models a p2p simulation network which consists of a collection of
- // simulated nodes and the connections which exist between them.
- //
- // The Network has a single NodeAdapter which is responsible for actually
- // starting nodes and connecting them together.
- //
- // The Network emits events when nodes are started and stopped, when they are
- // connected and disconnected, and also when messages are sent between nodes.
- type Network struct {
- NetworkConfig
- Nodes []*Node `json:"nodes"`
- nodeMap map[discover.NodeID]int
- Conns []*Conn `json:"conns"`
- connMap map[string]int
- nodeAdapter adapters.NodeAdapter
- events event.Feed
- lock sync.RWMutex
- quitc chan struct{}
- }
- // NewNetwork returns a Network which uses the given NodeAdapter and NetworkConfig
- func NewNetwork(nodeAdapter adapters.NodeAdapter, conf *NetworkConfig) *Network {
- return &Network{
- NetworkConfig: *conf,
- nodeAdapter: nodeAdapter,
- nodeMap: make(map[discover.NodeID]int),
- connMap: make(map[string]int),
- quitc: make(chan struct{}),
- }
- }
- // Events returns the output event feed of the Network.
- func (net *Network) Events() *event.Feed {
- return &net.events
- }
- // NewNode adds a new node to the network with a random ID
- func (net *Network) NewNode() (*Node, error) {
- conf := adapters.RandomNodeConfig()
- conf.Services = []string{net.DefaultService}
- return net.NewNodeWithConfig(conf)
- }
- // NewNodeWithConfig adds a new node to the network with the given config,
- // returning an error if a node with the same ID or name already exists
- func (net *Network) NewNodeWithConfig(conf *adapters.NodeConfig) (*Node, error) {
- net.lock.Lock()
- defer net.lock.Unlock()
- // create a random ID and PrivateKey if not set
- if conf.ID == (discover.NodeID{}) {
- c := adapters.RandomNodeConfig()
- conf.ID = c.ID
- conf.PrivateKey = c.PrivateKey
- }
- id := conf.ID
- if conf.Reachable == nil {
- conf.Reachable = func(otherID discover.NodeID) bool {
- _, err := net.InitConn(conf.ID, otherID)
- return err == nil
- }
- }
- // assign a name to the node if not set
- if conf.Name == "" {
- conf.Name = fmt.Sprintf("node%02d", len(net.Nodes)+1)
- }
- // check the node doesn't already exist
- if node := net.getNode(id); node != nil {
- return nil, fmt.Errorf("node with ID %q already exists", id)
- }
- if node := net.getNodeByName(conf.Name); node != nil {
- return nil, fmt.Errorf("node with name %q already exists", conf.Name)
- }
- // if no services are configured, use the default service
- if len(conf.Services) == 0 {
- conf.Services = []string{net.DefaultService}
- }
- // use the NodeAdapter to create the node
- adapterNode, err := net.nodeAdapter.NewNode(conf)
- if err != nil {
- return nil, err
- }
- node := &Node{
- Node: adapterNode,
- Config: conf,
- }
- log.Trace(fmt.Sprintf("node %v created", id))
- net.nodeMap[id] = len(net.Nodes)
- net.Nodes = append(net.Nodes, node)
- // emit a "control" event
- net.events.Send(ControlEvent(node))
- return node, nil
- }
- // Config returns the network configuration
- func (net *Network) Config() *NetworkConfig {
- return &net.NetworkConfig
- }
- // StartAll starts all nodes in the network
- func (net *Network) StartAll() error {
- for _, node := range net.Nodes {
- if node.Up {
- continue
- }
- if err := net.Start(node.ID()); err != nil {
- return err
- }
- }
- return nil
- }
- // StopAll stops all nodes in the network
- func (net *Network) StopAll() error {
- for _, node := range net.Nodes {
- if !node.Up {
- continue
- }
- if err := net.Stop(node.ID()); err != nil {
- return err
- }
- }
- return nil
- }
- // Start starts the node with the given ID
- func (net *Network) Start(id discover.NodeID) error {
- return net.startWithSnapshots(id, nil)
- }
- // startWithSnapshots starts the node with the given ID using the give
- // snapshots
- func (net *Network) startWithSnapshots(id discover.NodeID, snapshots map[string][]byte) error {
- node := net.GetNode(id)
- if node == nil {
- return fmt.Errorf("node %v does not exist", id)
- }
- if node.Up {
- return fmt.Errorf("node %v already up", id)
- }
- log.Trace(fmt.Sprintf("starting node %v: %v using %v", id, node.Up, net.nodeAdapter.Name()))
- if err := node.Start(snapshots); err != nil {
- log.Warn(fmt.Sprintf("start up failed: %v", err))
- return err
- }
- node.Up = true
- log.Info(fmt.Sprintf("started node %v: %v", id, node.Up))
- net.events.Send(NewEvent(node))
- // subscribe to peer events
- client, err := node.Client()
- if err != nil {
- return fmt.Errorf("error getting rpc client for node %v: %s", id, err)
- }
- events := make(chan *p2p.PeerEvent)
- sub, err := client.Subscribe(context.Background(), "admin", events, "peerEvents")
- if err != nil {
- return fmt.Errorf("error getting peer events for node %v: %s", id, err)
- }
- go net.watchPeerEvents(id, events, sub)
- return nil
- }
- // watchPeerEvents reads peer events from the given channel and emits
- // corresponding network events
- func (net *Network) watchPeerEvents(id discover.NodeID, events chan *p2p.PeerEvent, sub event.Subscription) {
- defer func() {
- sub.Unsubscribe()
- // assume the node is now down
- net.lock.Lock()
- node := net.getNode(id)
- node.Up = false
- net.lock.Unlock()
- net.events.Send(NewEvent(node))
- }()
- for {
- select {
- case event, ok := <-events:
- if !ok {
- return
- }
- peer := event.Peer
- switch event.Type {
- case p2p.PeerEventTypeAdd:
- net.DidConnect(id, peer)
- case p2p.PeerEventTypeDrop:
- net.DidDisconnect(id, peer)
- case p2p.PeerEventTypeMsgSend:
- net.DidSend(id, peer, event.Protocol, *event.MsgCode)
- case p2p.PeerEventTypeMsgRecv:
- net.DidReceive(peer, id, event.Protocol, *event.MsgCode)
- }
- case err := <-sub.Err():
- if err != nil {
- log.Error(fmt.Sprintf("error getting peer events for node %v", id), "err", err)
- }
- return
- }
- }
- }
- // Stop stops the node with the given ID
- func (net *Network) Stop(id discover.NodeID) error {
- node := net.GetNode(id)
- if node == nil {
- return fmt.Errorf("node %v does not exist", id)
- }
- if !node.Up {
- return fmt.Errorf("node %v already down", id)
- }
- if err := node.Stop(); err != nil {
- return err
- }
- node.Up = false
- log.Info(fmt.Sprintf("stop node %v: %v", id, node.Up))
- net.events.Send(ControlEvent(node))
- return nil
- }
- // Connect connects two nodes together by calling the "admin_addPeer" RPC
- // method on the "one" node so that it connects to the "other" node
- func (net *Network) Connect(oneID, otherID discover.NodeID) error {
- log.Debug(fmt.Sprintf("connecting %s to %s", oneID, otherID))
- conn, err := net.InitConn(oneID, otherID)
- if err != nil {
- return err
- }
- client, err := conn.one.Client()
- if err != nil {
- return err
- }
- net.events.Send(ControlEvent(conn))
- return client.Call(nil, "admin_addPeer", string(conn.other.Addr()))
- }
- // Disconnect disconnects two nodes by calling the "admin_removePeer" RPC
- // method on the "one" node so that it disconnects from the "other" node
- func (net *Network) Disconnect(oneID, otherID discover.NodeID) error {
- conn := net.GetConn(oneID, otherID)
- if conn == nil {
- return fmt.Errorf("connection between %v and %v does not exist", oneID, otherID)
- }
- if !conn.Up {
- return fmt.Errorf("%v and %v already disconnected", oneID, otherID)
- }
- client, err := conn.one.Client()
- if err != nil {
- return err
- }
- net.events.Send(ControlEvent(conn))
- return client.Call(nil, "admin_removePeer", string(conn.other.Addr()))
- }
- // DidConnect tracks the fact that the "one" node connected to the "other" node
- func (net *Network) DidConnect(one, other discover.NodeID) error {
- conn, err := net.GetOrCreateConn(one, other)
- if err != nil {
- return fmt.Errorf("connection between %v and %v does not exist", one, other)
- }
- if conn.Up {
- return fmt.Errorf("%v and %v already connected", one, other)
- }
- conn.Up = true
- net.events.Send(NewEvent(conn))
- return nil
- }
- // DidDisconnect tracks the fact that the "one" node disconnected from the
- // "other" node
- func (net *Network) DidDisconnect(one, other discover.NodeID) error {
- conn := net.GetConn(one, other)
- if conn == nil {
- return fmt.Errorf("connection between %v and %v does not exist", one, other)
- }
- if !conn.Up {
- return fmt.Errorf("%v and %v already disconnected", one, other)
- }
- conn.Up = false
- conn.initiated = time.Now().Add(-dialBanTimeout)
- net.events.Send(NewEvent(conn))
- return nil
- }
- // DidSend tracks the fact that "sender" sent a message to "receiver"
- func (net *Network) DidSend(sender, receiver discover.NodeID, proto string, code uint64) error {
- msg := &Msg{
- One: sender,
- Other: receiver,
- Protocol: proto,
- Code: code,
- Received: false,
- }
- net.events.Send(NewEvent(msg))
- return nil
- }
- // DidReceive tracks the fact that "receiver" received a message from "sender"
- func (net *Network) DidReceive(sender, receiver discover.NodeID, proto string, code uint64) error {
- msg := &Msg{
- One: sender,
- Other: receiver,
- Protocol: proto,
- Code: code,
- Received: true,
- }
- net.events.Send(NewEvent(msg))
- return nil
- }
- // GetNode gets the node with the given ID, returning nil if the node does not
- // exist
- func (net *Network) GetNode(id discover.NodeID) *Node {
- net.lock.Lock()
- defer net.lock.Unlock()
- return net.getNode(id)
- }
- // GetNode gets the node with the given name, returning nil if the node does
- // not exist
- func (net *Network) GetNodeByName(name string) *Node {
- net.lock.Lock()
- defer net.lock.Unlock()
- return net.getNodeByName(name)
- }
- // GetNodes returns the existing nodes
- func (net *Network) GetNodes() (nodes []*Node) {
- net.lock.Lock()
- defer net.lock.Unlock()
- nodes = append(nodes, net.Nodes...)
- return nodes
- }
- func (net *Network) getNode(id discover.NodeID) *Node {
- i, found := net.nodeMap[id]
- if !found {
- return nil
- }
- return net.Nodes[i]
- }
- func (net *Network) getNodeByName(name string) *Node {
- for _, node := range net.Nodes {
- if node.Config.Name == name {
- return node
- }
- }
- return nil
- }
- // GetConn returns the connection which exists between "one" and "other"
- // regardless of which node initiated the connection
- func (net *Network) GetConn(oneID, otherID discover.NodeID) *Conn {
- net.lock.Lock()
- defer net.lock.Unlock()
- return net.getConn(oneID, otherID)
- }
- // GetOrCreateConn is like GetConn but creates the connection if it doesn't
- // already exist
- func (net *Network) GetOrCreateConn(oneID, otherID discover.NodeID) (*Conn, error) {
- net.lock.Lock()
- defer net.lock.Unlock()
- return net.getOrCreateConn(oneID, otherID)
- }
- func (net *Network) getOrCreateConn(oneID, otherID discover.NodeID) (*Conn, error) {
- if conn := net.getConn(oneID, otherID); conn != nil {
- return conn, nil
- }
- one := net.getNode(oneID)
- if one == nil {
- return nil, fmt.Errorf("node %v does not exist", oneID)
- }
- other := net.getNode(otherID)
- if other == nil {
- return nil, fmt.Errorf("node %v does not exist", otherID)
- }
- conn := &Conn{
- One: oneID,
- Other: otherID,
- one: one,
- other: other,
- }
- label := ConnLabel(oneID, otherID)
- net.connMap[label] = len(net.Conns)
- net.Conns = append(net.Conns, conn)
- return conn, nil
- }
- func (net *Network) getConn(oneID, otherID discover.NodeID) *Conn {
- label := ConnLabel(oneID, otherID)
- i, found := net.connMap[label]
- if !found {
- return nil
- }
- return net.Conns[i]
- }
- // InitConn(one, other) retrieves the connectiton model for the connection between
- // peers one and other, or creates a new one if it does not exist
- // the order of nodes does not matter, i.e., Conn(i,j) == Conn(j, i)
- // it checks if the connection is already up, and if the nodes are running
- // NOTE:
- // it also checks whether there has been recent attempt to connect the peers
- // this is cheating as the simulation is used as an oracle and know about
- // remote peers attempt to connect to a node which will then not initiate the connection
- func (net *Network) InitConn(oneID, otherID discover.NodeID) (*Conn, error) {
- net.lock.Lock()
- defer net.lock.Unlock()
- if oneID == otherID {
- return nil, fmt.Errorf("refusing to connect to self %v", oneID)
- }
- conn, err := net.getOrCreateConn(oneID, otherID)
- if err != nil {
- return nil, err
- }
- if time.Since(conn.initiated) < dialBanTimeout {
- return nil, fmt.Errorf("connection between %v and %v recently attempted", oneID, otherID)
- }
- if conn.Up {
- return nil, fmt.Errorf("%v and %v already connected", oneID, otherID)
- }
- err = conn.nodesUp()
- if err != nil {
- return nil, fmt.Errorf("nodes not up: %v", err)
- }
- conn.initiated = time.Now()
- return conn, nil
- }
- // Shutdown stops all nodes in the network and closes the quit channel
- func (net *Network) Shutdown() {
- for _, node := range net.Nodes {
- log.Debug(fmt.Sprintf("stopping node %s", node.ID().TerminalString()))
- if err := node.Stop(); err != nil {
- log.Warn(fmt.Sprintf("error stopping node %s", node.ID().TerminalString()), "err", err)
- }
- }
- close(net.quitc)
- }
- //Reset resets all network properties:
- //emtpies the nodes and the connection list
- func (net *Network) Reset() {
- net.lock.Lock()
- defer net.lock.Unlock()
- //re-initialize the maps
- net.connMap = make(map[string]int)
- net.nodeMap = make(map[discover.NodeID]int)
- net.Nodes = nil
- net.Conns = nil
- }
- // Node is a wrapper around adapters.Node which is used to track the status
- // of a node in the network
- type Node struct {
- adapters.Node `json:"-"`
- // Config if the config used to created the node
- Config *adapters.NodeConfig `json:"config"`
- // Up tracks whether or not the node is running
- Up bool `json:"up"`
- }
- // ID returns the ID of the node
- func (n *Node) ID() discover.NodeID {
- return n.Config.ID
- }
- // String returns a log-friendly string
- func (n *Node) String() string {
- return fmt.Sprintf("Node %v", n.ID().TerminalString())
- }
- // NodeInfo returns information about the node
- func (n *Node) NodeInfo() *p2p.NodeInfo {
- // avoid a panic if the node is not started yet
- if n.Node == nil {
- return nil
- }
- info := n.Node.NodeInfo()
- info.Name = n.Config.Name
- return info
- }
- // MarshalJSON implements the json.Marshaler interface so that the encoded
- // JSON includes the NodeInfo
- func (n *Node) MarshalJSON() ([]byte, error) {
- return json.Marshal(struct {
- Info *p2p.NodeInfo `json:"info,omitempty"`
- Config *adapters.NodeConfig `json:"config,omitempty"`
- Up bool `json:"up"`
- }{
- Info: n.NodeInfo(),
- Config: n.Config,
- Up: n.Up,
- })
- }
- // Conn represents a connection between two nodes in the network
- type Conn struct {
- // One is the node which initiated the connection
- One discover.NodeID `json:"one"`
- // Other is the node which the connection was made to
- Other discover.NodeID `json:"other"`
- // Up tracks whether or not the connection is active
- Up bool `json:"up"`
- // Registers when the connection was grabbed to dial
- initiated time.Time
- one *Node
- other *Node
- }
- // nodesUp returns whether both nodes are currently up
- func (c *Conn) nodesUp() error {
- if !c.one.Up {
- return fmt.Errorf("one %v is not up", c.One)
- }
- if !c.other.Up {
- return fmt.Errorf("other %v is not up", c.Other)
- }
- return nil
- }
- // String returns a log-friendly string
- func (c *Conn) String() string {
- return fmt.Sprintf("Conn %v->%v", c.One.TerminalString(), c.Other.TerminalString())
- }
- // Msg represents a p2p message sent between two nodes in the network
- type Msg struct {
- One discover.NodeID `json:"one"`
- Other discover.NodeID `json:"other"`
- Protocol string `json:"protocol"`
- Code uint64 `json:"code"`
- Received bool `json:"received"`
- }
- // String returns a log-friendly string
- func (m *Msg) String() string {
- return fmt.Sprintf("Msg(%d) %v->%v", m.Code, m.One.TerminalString(), m.Other.TerminalString())
- }
- // ConnLabel generates a deterministic string which represents a connection
- // between two nodes, used to compare if two connections are between the same
- // nodes
- func ConnLabel(source, target discover.NodeID) string {
- var first, second discover.NodeID
- if bytes.Compare(source.Bytes(), target.Bytes()) > 0 {
- first = target
- second = source
- } else {
- first = source
- second = target
- }
- return fmt.Sprintf("%v-%v", first, second)
- }
- // Snapshot represents the state of a network at a single point in time and can
- // be used to restore the state of a network
- type Snapshot struct {
- Nodes []NodeSnapshot `json:"nodes,omitempty"`
- Conns []Conn `json:"conns,omitempty"`
- }
- // NodeSnapshot represents the state of a node in the network
- type NodeSnapshot struct {
- Node Node `json:"node,omitempty"`
- // Snapshots is arbitrary data gathered from calling node.Snapshots()
- Snapshots map[string][]byte `json:"snapshots,omitempty"`
- }
- // Snapshot creates a network snapshot
- func (net *Network) Snapshot() (*Snapshot, error) {
- net.lock.Lock()
- defer net.lock.Unlock()
- snap := &Snapshot{
- Nodes: make([]NodeSnapshot, len(net.Nodes)),
- Conns: make([]Conn, len(net.Conns)),
- }
- for i, node := range net.Nodes {
- snap.Nodes[i] = NodeSnapshot{Node: *node}
- if !node.Up {
- continue
- }
- snapshots, err := node.Snapshots()
- if err != nil {
- return nil, err
- }
- snap.Nodes[i].Snapshots = snapshots
- }
- for i, conn := range net.Conns {
- snap.Conns[i] = *conn
- }
- return snap, nil
- }
- // Load loads a network snapshot
- func (net *Network) Load(snap *Snapshot) error {
- for _, n := range snap.Nodes {
- if _, err := net.NewNodeWithConfig(n.Node.Config); err != nil {
- return err
- }
- if !n.Node.Up {
- continue
- }
- if err := net.startWithSnapshots(n.Node.Config.ID, n.Snapshots); err != nil {
- return err
- }
- }
- for _, conn := range snap.Conns {
- if !net.GetNode(conn.One).Up || !net.GetNode(conn.Other).Up {
- //in this case, at least one of the nodes of a connection is not up,
- //so it would result in the snapshot `Load` to fail
- continue
- }
- if err := net.Connect(conn.One, conn.Other); err != nil {
- return err
- }
- }
- return nil
- }
- // Subscribe reads control events from a channel and executes them
- func (net *Network) Subscribe(events chan *Event) {
- for {
- select {
- case event, ok := <-events:
- if !ok {
- return
- }
- if event.Control {
- net.executeControlEvent(event)
- }
- case <-net.quitc:
- return
- }
- }
- }
- func (net *Network) executeControlEvent(event *Event) {
- log.Trace("execute control event", "type", event.Type, "event", event)
- switch event.Type {
- case EventTypeNode:
- if err := net.executeNodeEvent(event); err != nil {
- log.Error("error executing node event", "event", event, "err", err)
- }
- case EventTypeConn:
- if err := net.executeConnEvent(event); err != nil {
- log.Error("error executing conn event", "event", event, "err", err)
- }
- case EventTypeMsg:
- log.Warn("ignoring control msg event")
- }
- }
- func (net *Network) executeNodeEvent(e *Event) error {
- if !e.Node.Up {
- return net.Stop(e.Node.ID())
- }
- if _, err := net.NewNodeWithConfig(e.Node.Config); err != nil {
- return err
- }
- return net.Start(e.Node.ID())
- }
- func (net *Network) executeConnEvent(e *Event) error {
- if e.Conn.Up {
- return net.Connect(e.Conn.One, e.Conn.Other)
- } else {
- return net.Disconnect(e.Conn.One, e.Conn.Other)
- }
- }
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