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- package core
- import (
- "sync"
- "github.com/ethereum/go-ethereum/common"
- "github.com/ethereum/go-ethereum/core/types"
- )
- // BlockCache implements a caching mechanism specifically for blocks and uses FILO to pop
- type BlockCache struct {
- size int
- hashes []common.Hash
- blocks map[common.Hash]*types.Block
- mu sync.RWMutex
- }
- // Creates and returns a `BlockCache` with `size`. If `size` is smaller than 1 it will panic
- func NewBlockCache(size int) *BlockCache {
- if size < 1 {
- panic("block cache size not allowed to be smaller than 1")
- }
- bc := &BlockCache{size: size}
- bc.Clear()
- return bc
- }
- func (bc *BlockCache) Clear() {
- bc.blocks = make(map[common.Hash]*types.Block)
- bc.hashes = nil
- }
- func (bc *BlockCache) Push(block *types.Block) {
- bc.mu.Lock()
- defer bc.mu.Unlock()
- if len(bc.hashes) == bc.size {
- delete(bc.blocks, bc.hashes[0])
- // XXX There are a few other options on solving this
- // 1) use a poller / GC like mechanism to clean up untracked objects
- // 2) copy as below
- // re-use the slice and remove the reference to bc.hashes[0]
- // this will allow the element to be garbage collected.
- copy(bc.hashes, bc.hashes[1:])
- } else {
- bc.hashes = append(bc.hashes, common.Hash{})
- }
- hash := block.Hash()
- bc.blocks[hash] = block
- bc.hashes[len(bc.hashes)-1] = hash
- }
- func (bc *BlockCache) Get(hash common.Hash) *types.Block {
- bc.mu.RLock()
- defer bc.mu.RUnlock()
- if block, haz := bc.blocks[hash]; haz {
- return block
- }
- return nil
- }
- func (bc *BlockCache) Has(hash common.Hash) bool {
- _, ok := bc.blocks[hash]
- return ok
- }
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