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@@ -1,8 +1,7 @@
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-// Code generated by go-bindata. DO NOT EDIT.
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+// Package deps Code generated by go-bindata. (@generated) DO NOT EDIT.
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// sources:
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// bignumber.js
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// web3.js
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-
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package deps
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import (
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@@ -20,7 +19,7 @@ import (
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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- return nil, fmt.Errorf("Read %q: %v", name, err)
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+ return nil, fmt.Errorf("read %q: %v", name, err)
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}
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var buf bytes.Buffer
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@@ -28,7 +27,7 @@ func bindataRead(data []byte, name string) ([]byte, error) {
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clErr := gz.Close()
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if err != nil {
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- return nil, fmt.Errorf("Read %q: %v", name, err)
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+ return nil, fmt.Errorf("read %q: %v", name, err)
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}
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if clErr != nil {
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return nil, err
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@@ -49,21 +48,32 @@ type bindataFileInfo struct {
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modTime time.Time
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}
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+// Name return file name
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func (fi bindataFileInfo) Name() string {
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return fi.name
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}
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+
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+// Size return file size
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func (fi bindataFileInfo) Size() int64 {
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return fi.size
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}
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+
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+// Mode return file mode
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func (fi bindataFileInfo) Mode() os.FileMode {
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return fi.mode
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}
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+
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+// ModTime return file modify time
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func (fi bindataFileInfo) ModTime() time.Time {
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return fi.modTime
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}
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+
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+// IsDir return file whether a directory
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func (fi bindataFileInfo) IsDir() bool {
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- return false
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+ return fi.mode&os.ModeDir != 0
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}
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+
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+// Sys return file is sys mode
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func (fi bindataFileInfo) Sys() interface{} {
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return nil
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}
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@@ -161,8 +171,7 @@ func AssetNames() []string {
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"bignumber.js": bignumberJs,
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-
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- "web3.js": web3Js,
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+ "web3.js": web3Js,
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}
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// AssetDir returns the file names below a certain
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@@ -228,7 +237,11 @@ func RestoreAsset(dir, name string) error {
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if err != nil {
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return err
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}
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- return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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+ err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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+ if err != nil {
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+ return err
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+ }
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+ return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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