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p2p: throttle all discovery lookups

Lookup calls would spin out of control when network connectivity was
lost. The throttling that was in place only took effect when the table
returned zero results, which doesn't happen very often.

The new throttling should not have a negative impact when the host is
online. Lookups against the network take some time and dials for all
results must complete or hit the cache before a new one is started. This
usually takes longer than four seconds, leaving online lookups
unaffected.

Fixes #1296
Felix Lange 10 năm trước cách đây
mục cha
commit
6fb810adaa
2 tập tin đã thay đổi với 16 bổ sung15 xóa
  1. 15 15
      p2p/dial.go
  2. 1 0
      p2p/server.go

+ 15 - 15
p2p/dial.go

@@ -17,10 +17,9 @@ const (
 	// redialing a certain node.
 	dialHistoryExpiration = 30 * time.Second
 
-	// Discovery lookup tasks will wait for this long when
-	// no results are returned. This can happen if the table
-	// becomes empty (i.e. not often).
-	emptyLookupDelay = 10 * time.Second
+	// Discovery lookups are throttled and can only run
+	// once every few seconds.
+	lookupInterval = 4 * time.Second
 )
 
 // dialstate schedules dials and discovery lookups.
@@ -206,18 +205,19 @@ func (t *dialTask) String() string {
 func (t *discoverTask) Do(srv *Server) {
 	if t.bootstrap {
 		srv.ntab.Bootstrap(srv.BootstrapNodes)
-	} else {
-		var target discover.NodeID
-		rand.Read(target[:])
-		t.results = srv.ntab.Lookup(target)
-		// newTasks generates a lookup task whenever dynamic dials are
-		// necessary. Lookups need to take some time, otherwise the
-		// event loop spins too fast. An empty result can only be
-		// returned if the table is empty.
-		if len(t.results) == 0 {
-			time.Sleep(emptyLookupDelay)
-		}
+		return
+	}
+	// newTasks generates a lookup task whenever dynamic dials are
+	// necessary. Lookups need to take some time, otherwise the
+	// event loop spins too fast.
+	next := srv.lastLookup.Add(lookupInterval)
+	if now := time.Now(); now.Before(next) {
+		time.Sleep(next.Sub(now))
 	}
+	srv.lastLookup = time.Now()
+	var target discover.NodeID
+	rand.Read(target[:])
+	t.results = srv.ntab.Lookup(target)
 }
 
 func (t *discoverTask) String() (s string) {

+ 1 - 0
p2p/server.go

@@ -115,6 +115,7 @@ type Server struct {
 	ntab         discoverTable
 	listener     net.Listener
 	ourHandshake *protoHandshake
+	lastLookup   time.Time
 
 	// These are for Peers, PeerCount (and nothing else).
 	peerOp     chan peerOpFunc