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@@ -102,7 +102,7 @@ func (self *BlockManager) Stop() {
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func (self *BlockManager) updateThread() {
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for ev := range self.events.Chan() {
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for _, block := range ev.(Blocks) {
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- err := self.Process(block)
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+ _, err := self.Process(block)
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if err != nil {
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statelogger.Infoln(err)
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statelogger.Debugf("Block #%v failed (%x...)\n", block.Number, block.Hash()[0:4])
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@@ -208,25 +208,27 @@ done:
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return receipts, handled, unhandled, erroneous, err
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}
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-func (sm *BlockManager) Process(block *Block) (err error) {
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+func (sm *BlockManager) Process(block *Block) (td *big.Int, err error) {
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// Processing a blocks may never happen simultaneously
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sm.mutex.Lock()
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defer sm.mutex.Unlock()
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if sm.bc.HasBlock(block.Hash()) {
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- return nil
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+ return nil, nil
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}
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if !sm.bc.HasBlock(block.PrevHash) {
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- return ParentError(block.PrevHash)
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+ return nil, ParentError(block.PrevHash)
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}
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+ parent := sm.bc.GetBlock(block.PrevHash)
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+
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+ return sm.ProcessWithParent(block, parent)
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+}
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+func (sm *BlockManager) ProcessWithParent(block, parent *Block) (td *big.Int, err error) {
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sm.lastAttemptedBlock = block
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- var (
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- parent = sm.bc.GetBlock(block.PrevHash)
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- state = parent.State()
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- )
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+ state := parent.State()
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// Defer the Undo on the Trie. If the block processing happened
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// we don't want to undo but since undo only happens on dirty
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@@ -240,32 +242,32 @@ func (sm *BlockManager) Process(block *Block) (err error) {
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txSha := DeriveSha(block.transactions)
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if bytes.Compare(txSha, block.TxSha) != 0 {
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- return fmt.Errorf("Error validating transaction sha. Received %x, got %x", block.TxSha, txSha)
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+ return nil, fmt.Errorf("Error validating transaction sha. Received %x, got %x", block.TxSha, txSha)
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}
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receipts, err := sm.ApplyDiff(state, parent, block)
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if err != nil {
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- return err
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+ return nil, err
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}
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receiptSha := DeriveSha(receipts)
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if bytes.Compare(receiptSha, block.ReceiptSha) != 0 {
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- return fmt.Errorf("Error validating receipt sha. Received %x, got %x", block.ReceiptSha, receiptSha)
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+ return nil, fmt.Errorf("Error validating receipt sha. Received %x, got %x", block.ReceiptSha, receiptSha)
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}
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// Block validation
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- if err = sm.ValidateBlock(block); err != nil {
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+ if err = sm.ValidateBlock(block, parent); err != nil {
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statelogger.Errorln("Error validating block:", err)
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- return err
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+ return nil, err
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}
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if err = sm.AccumelateRewards(state, block, parent); err != nil {
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statelogger.Errorln("Error accumulating reward", err)
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- return err
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+ return nil, err
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}
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if bytes.Compare(CreateBloom(block), block.LogsBloom) != 0 {
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- return errors.New("Unable to replicate block's bloom")
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+ return nil, errors.New("Unable to replicate block's bloom")
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}
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state.Update()
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@@ -276,27 +278,22 @@ func (sm *BlockManager) Process(block *Block) (err error) {
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}
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// Calculate the new total difficulty and sync back to the db
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- if sm.CalculateTD(block) {
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+ if td, ok := sm.CalculateTD(block); ok {
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// Sync the current block's state to the database and cancelling out the deferred Undo
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state.Sync()
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- // Add the block to the chain
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- sm.bc.Add(block)
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-
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// TODO at this point we should also insert LOGS in to a database
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sm.transState = state.Copy()
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- statelogger.Infof("Imported block #%d (%x...)\n", block.Number, block.Hash()[0:4])
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-
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state.Manifest().Reset()
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sm.eth.TxPool().RemoveSet(block.Transactions())
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+
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+ return td, nil
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} else {
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- statelogger.Errorln("total diff failed")
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+ return nil, errors.New("total diff failed")
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}
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-
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- return nil
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}
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func (sm *BlockManager) ApplyDiff(state *state.State, parent, block *Block) (receipts Receipts, err error) {
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@@ -312,7 +309,7 @@ func (sm *BlockManager) ApplyDiff(state *state.State, parent, block *Block) (rec
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return receipts, nil
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}
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-func (sm *BlockManager) CalculateTD(block *Block) bool {
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+func (sm *BlockManager) CalculateTD(block *Block) (*big.Int, bool) {
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uncleDiff := new(big.Int)
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for _, uncle := range block.Uncles {
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uncleDiff = uncleDiff.Add(uncleDiff, uncle.Difficulty)
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@@ -326,30 +323,19 @@ func (sm *BlockManager) CalculateTD(block *Block) bool {
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// The new TD will only be accepted if the new difficulty is
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// is greater than the previous.
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if td.Cmp(sm.bc.TD) > 0 {
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- // Set the new total difficulty back to the block chain
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- sm.bc.SetTotalDifficulty(td)
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+ return td, true
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- return true
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+ // Set the new total difficulty back to the block chain
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+ //sm.bc.SetTotalDifficulty(td)
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}
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- return false
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+ return nil, false
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}
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// Validates the current block. Returns an error if the block was invalid,
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// an uncle or anything that isn't on the current block chain.
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// Validation validates easy over difficult (dagger takes longer time = difficult)
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-func (sm *BlockManager) ValidateBlock(block *Block) error {
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- // Check each uncle's previous hash. In order for it to be valid
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- // is if it has the same block hash as the current
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- parent := sm.bc.GetBlock(block.PrevHash)
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- /*
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- for _, uncle := range block.Uncles {
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- if bytes.Compare(uncle.PrevHash,parent.PrevHash) != 0 {
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- return ValidationError("Mismatch uncle's previous hash. Expected %x, got %x",parent.PrevHash, uncle.PrevHash)
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- }
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- }
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- */
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-
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+func (sm *BlockManager) ValidateBlock(block, parent *Block) error {
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expd := CalcDifficulty(block, parent)
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if expd.Cmp(block.Difficulty) < 0 {
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return fmt.Errorf("Difficulty check failed for block %v, %v", block.Difficulty, expd)
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