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@@ -27,10 +27,8 @@ import (
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"log"
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"os"
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"path"
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- "path/filepath"
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"runtime"
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- "bitbucket.org/kardianos/osext"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/ethutil"
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"github.com/ethereum/go-ethereum/logger"
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@@ -68,33 +66,6 @@ var (
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// flags specific to gui client
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var AssetPath string
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-
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-//TODO: If we re-use the one defined in cmd.go the binary osx image crashes. If somebody finds out why we can dry this up.
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-func defaultAssetPath() string {
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- var assetPath string
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- // If the current working directory is the go-ethereum dir
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- // assume a debug build and use the source directory as
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- // asset directory.
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- pwd, _ := os.Getwd()
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- if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") {
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- assetPath = path.Join(pwd, "assets")
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- } else {
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- switch runtime.GOOS {
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- case "darwin":
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- // Get Binary Directory
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- exedir, _ := osext.ExecutableFolder()
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- assetPath = filepath.Join(exedir, "../Resources")
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- case "linux":
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- assetPath = "/usr/share/mist"
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- case "windows":
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- assetPath = "./assets"
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- default:
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- assetPath = "."
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- }
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- }
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- return assetPath
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-}
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-
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var defaultConfigFile = path.Join(ethutil.DefaultDataDir(), "conf.ini")
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func Init() {
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@@ -122,7 +93,7 @@ func Init() {
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flag.StringVar(&DebugFile, "debug", "", "debug file (no debugging if not set)")
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flag.IntVar(&LogLevel, "loglevel", int(logger.InfoLevel), "loglevel: 0-5: silent,error,warn,info,debug,debug detail)")
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- flag.StringVar(&AssetPath, "asset_path", defaultAssetPath(), "absolute path to GUI assets directory")
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+ flag.StringVar(&AssetPath, "asset_path", ethutil.DefaultAssetPath(), "absolute path to GUI assets directory")
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// Network stuff
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var (
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