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Merge pull request #17675 from holiman/eip1234

Eip1234
Péter Szilágyi 7 vuotta sitten
vanhempi
commit
41ac8dd803
1 muutettua tiedostoa jossa 82 lisäystä ja 60 poistoa
  1. 82 60
      consensus/ethash/consensus.go

+ 82 - 60
consensus/ethash/consensus.go

@@ -38,10 +38,24 @@ import (
 
 // Ethash proof-of-work protocol constants.
 var (
-	FrontierBlockReward    = big.NewInt(5e+18) // Block reward in wei for successfully mining a block
-	ByzantiumBlockReward   = big.NewInt(3e+18) // Block reward in wei for successfully mining a block upward from Byzantium
-	maxUncles              = 2                 // Maximum number of uncles allowed in a single block
-	allowedFutureBlockTime = 15 * time.Second  // Max time from current time allowed for blocks, before they're considered future blocks
+	FrontierBlockReward       = big.NewInt(5e+18) // Block reward in wei for successfully mining a block
+	ByzantiumBlockReward      = big.NewInt(3e+18) // Block reward in wei for successfully mining a block upward from Byzantium
+	ConstantinopleBlockReward = big.NewInt(2e+18) // Block reward in wei for successfully mining a block upward from Constantinople
+	maxUncles                 = 2                 // Maximum number of uncles allowed in a single block
+	allowedFutureBlockTime    = 15 * time.Second  // Max time from current time allowed for blocks, before they're considered future blocks
+
+	// calcDifficultyConstantinople is the difficulty adjustment algorithm for Constantinople.
+	// It returns the difficulty that a new block should have when created at time given the
+	// parent block's time and difficulty. The calculation uses the Byzantium rules, but with
+	// bomb offset 5M.
+	// Specification EIP-1234: https://eips.ethereum.org/EIPS/eip-1234
+	calcDifficultyConstantinople = makeDifficultyCalculator(big.NewInt(5000000))
+
+	// calcDifficultyByzantium is the difficulty adjustment algorithm. It returns
+	// the difficulty that a new block should have when created at time given the
+	// parent block's time and difficulty. The calculation uses the Byzantium rules.
+	// Specification EIP-649: https://eips.ethereum.org/EIPS/eip-649
+	calcDifficultyByzantium = makeDifficultyCalculator(big.NewInt(3000000))
 )
 
 // Various error messages to mark blocks invalid. These should be private to
@@ -299,6 +313,8 @@ func (ethash *Ethash) CalcDifficulty(chain consensus.ChainReader, time uint64, p
 func CalcDifficulty(config *params.ChainConfig, time uint64, parent *types.Header) *big.Int {
 	next := new(big.Int).Add(parent.Number, big1)
 	switch {
+	case config.IsConstantinople(next):
+		return calcDifficultyConstantinople(time, parent)
 	case config.IsByzantium(next):
 		return calcDifficultyByzantium(time, parent)
 	case config.IsHomestead(next):
@@ -316,66 +332,69 @@ var (
 	big9          = big.NewInt(9)
 	big10         = big.NewInt(10)
 	bigMinus99    = big.NewInt(-99)
-	big2999999    = big.NewInt(2999999)
 )
 
-// calcDifficultyByzantium is the difficulty adjustment algorithm. It returns
-// the difficulty that a new block should have when created at time given the
-// parent block's time and difficulty. The calculation uses the Byzantium rules.
-func calcDifficultyByzantium(time uint64, parent *types.Header) *big.Int {
-	// https://github.com/ethereum/EIPs/issues/100.
-	// algorithm:
-	// diff = (parent_diff +
-	//         (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
-	//        ) + 2^(periodCount - 2)
-
-	bigTime := new(big.Int).SetUint64(time)
-	bigParentTime := new(big.Int).Set(parent.Time)
-
-	// holds intermediate values to make the algo easier to read & audit
-	x := new(big.Int)
-	y := new(big.Int)
-
-	// (2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9
-	x.Sub(bigTime, bigParentTime)
-	x.Div(x, big9)
-	if parent.UncleHash == types.EmptyUncleHash {
-		x.Sub(big1, x)
-	} else {
-		x.Sub(big2, x)
-	}
-	// max((2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9, -99)
-	if x.Cmp(bigMinus99) < 0 {
-		x.Set(bigMinus99)
-	}
-	// parent_diff + (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
-	y.Div(parent.Difficulty, params.DifficultyBoundDivisor)
-	x.Mul(y, x)
-	x.Add(parent.Difficulty, x)
-
-	// minimum difficulty can ever be (before exponential factor)
-	if x.Cmp(params.MinimumDifficulty) < 0 {
-		x.Set(params.MinimumDifficulty)
-	}
-	// calculate a fake block number for the ice-age delay:
-	// https://github.com/ethereum/EIPs/pull/669
-	// fake_block_number = max(0, block.number - 3_000_000)
-	fakeBlockNumber := new(big.Int)
-	if parent.Number.Cmp(big2999999) >= 0 {
-		fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, big2999999) // Note, parent is 1 less than the actual block number
-	}
-	// for the exponential factor
-	periodCount := fakeBlockNumber
-	periodCount.Div(periodCount, expDiffPeriod)
+// makeDifficultyCalculator creates a difficultyCalculator with the given bomb-delay.
+// the difficulty is calculated with Byzantium rules, which differs from Homestead in
+// how uncles affect the calculation
+func makeDifficultyCalculator(bombDelay *big.Int) func(time uint64, parent *types.Header) *big.Int {
+	// Note, the calculations below looks at the parent number, which is 1 below
+	// the block number. Thus we remove one from the delay given
+	bombDelayFromParent := new(big.Int).Sub(bombDelay, big1)
+	return func(time uint64, parent *types.Header) *big.Int {
+		// https://github.com/ethereum/EIPs/issues/100.
+		// algorithm:
+		// diff = (parent_diff +
+		//         (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
+		//        ) + 2^(periodCount - 2)
+
+		bigTime := new(big.Int).SetUint64(time)
+		bigParentTime := new(big.Int).Set(parent.Time)
+
+		// holds intermediate values to make the algo easier to read & audit
+		x := new(big.Int)
+		y := new(big.Int)
+
+		// (2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9
+		x.Sub(bigTime, bigParentTime)
+		x.Div(x, big9)
+		if parent.UncleHash == types.EmptyUncleHash {
+			x.Sub(big1, x)
+		} else {
+			x.Sub(big2, x)
+		}
+		// max((2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9, -99)
+		if x.Cmp(bigMinus99) < 0 {
+			x.Set(bigMinus99)
+		}
+		// parent_diff + (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
+		y.Div(parent.Difficulty, params.DifficultyBoundDivisor)
+		x.Mul(y, x)
+		x.Add(parent.Difficulty, x)
+
+		// minimum difficulty can ever be (before exponential factor)
+		if x.Cmp(params.MinimumDifficulty) < 0 {
+			x.Set(params.MinimumDifficulty)
+		}
+		// calculate a fake block number for the ice-age delay
+		// Specification: https://eips.ethereum.org/EIPS/eip-1234
+		fakeBlockNumber := new(big.Int)
+		if parent.Number.Cmp(bombDelayFromParent) >= 0 {
+			fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, bombDelayFromParent)
+		}
+		// for the exponential factor
+		periodCount := fakeBlockNumber
+		periodCount.Div(periodCount, expDiffPeriod)
 
-	// the exponential factor, commonly referred to as "the bomb"
-	// diff = diff + 2^(periodCount - 2)
-	if periodCount.Cmp(big1) > 0 {
-		y.Sub(periodCount, big2)
-		y.Exp(big2, y, nil)
-		x.Add(x, y)
+		// the exponential factor, commonly referred to as "the bomb"
+		// diff = diff + 2^(periodCount - 2)
+		if periodCount.Cmp(big1) > 0 {
+			y.Sub(periodCount, big2)
+			y.Exp(big2, y, nil)
+			x.Add(x, y)
+		}
+		return x
 	}
-	return x
 }
 
 // calcDifficultyHomestead is the difficulty adjustment algorithm. It returns
@@ -592,6 +611,9 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header
 	if config.IsByzantium(header.Number) {
 		blockReward = ByzantiumBlockReward
 	}
+	if config.IsConstantinople(header.Number) {
+		blockReward = ConstantinopleBlockReward
+	}
 	// Accumulate the rewards for the miner and any included uncles
 	reward := new(big.Int).Set(blockReward)
 	r := new(big.Int)