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@@ -43,6 +43,16 @@ var (
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ConstantinopleBlockReward = big.NewInt(2e+18) // Block reward in wei for successfully mining a block upward from Constantinople
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ConstantinopleBlockReward = big.NewInt(2e+18) // Block reward in wei for successfully mining a block upward from Constantinople
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maxUncles = 2 // Maximum number of uncles allowed in a single block
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maxUncles = 2 // Maximum number of uncles allowed in a single block
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allowedFutureBlockTime = 15 * time.Second // Max time from current time allowed for blocks, before they're considered future blocks
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allowedFutureBlockTime = 15 * time.Second // Max time from current time allowed for blocks, before they're considered future blocks
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+
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+ // calcDifficultyConstantinople is the difficulty adjustment algorithm for Constantinople.
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+ // It returns the difficulty that a new block should have when created at time given the
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+ // parent block's time and difficulty. The calculation uses the Byzantium rules, but with bomb offset 5M.
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+ calcDifficultyConstantinople = makeDifficultyCalculator(big.NewInt(4999999))
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+
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+ // calcDifficultyByzantium is the difficulty adjustment algorithm. It returns
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+ // the difficulty that a new block should have when created at time given the
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+ // parent block's time and difficulty. The calculation uses the Byzantium rules.
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+ calcDifficultyByzantium = makeDifficultyCalculator(big.NewInt(2999999))
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)
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)
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// Various error messages to mark blocks invalid. These should be private to
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// Various error messages to mark blocks invalid. These should be private to
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@@ -319,126 +329,67 @@ var (
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big9 = big.NewInt(9)
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big9 = big.NewInt(9)
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big10 = big.NewInt(10)
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big10 = big.NewInt(10)
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bigMinus99 = big.NewInt(-99)
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bigMinus99 = big.NewInt(-99)
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- big2999999 = big.NewInt(2999999)
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- big4999999 = big.NewInt(4999999)
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)
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)
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-// calcDifficultyConstantinople is the difficulty adjustment algorithm. It returns
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-// the difficulty that a new block should have when created at time given the
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-// parent block's time and difficulty. The calculation uses the Constantinople rules.
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-func calcDifficultyConstantinople(time uint64, parent *types.Header) *big.Int {
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- // https://github.com/ethereum/EIPs/issues/100.
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- // algorithm:
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- // diff = (parent_diff +
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- // (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
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- // ) + 2^(periodCount - 2)
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-
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- bigTime := new(big.Int).SetUint64(time)
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- bigParentTime := new(big.Int).Set(parent.Time)
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-
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- // holds intermediate values to make the algo easier to read & audit
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- x := new(big.Int)
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- y := new(big.Int)
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-
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- // (2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9
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- x.Sub(bigTime, bigParentTime)
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- x.Div(x, big9)
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- if parent.UncleHash == types.EmptyUncleHash {
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- x.Sub(big1, x)
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- } else {
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- x.Sub(big2, x)
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- }
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- // max((2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9, -99)
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- if x.Cmp(bigMinus99) < 0 {
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- x.Set(bigMinus99)
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- }
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- // parent_diff + (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
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- y.Div(parent.Difficulty, params.DifficultyBoundDivisor)
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- x.Mul(y, x)
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- x.Add(parent.Difficulty, x)
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-
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- // minimum difficulty can ever be (before exponential factor)
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- if x.Cmp(params.MinimumDifficulty) < 0 {
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- x.Set(params.MinimumDifficulty)
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- }
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- // calculate a fake block number for the ice-age delay:
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- // https://github.com/ethereum/EIPs/pull/1234
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- // fake_block_number = max(0, block.number - 5_000_000)
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- fakeBlockNumber := new(big.Int)
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- if parent.Number.Cmp(big4999999) >= 0 {
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- fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, big4999999) // Note, parent is 1 less than the actual block number
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- }
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- // for the exponential factor
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- periodCount := fakeBlockNumber
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- periodCount.Div(periodCount, expDiffPeriod)
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-
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- // the exponential factor, commonly referred to as "the bomb"
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- // diff = diff + 2^(periodCount - 2)
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- if periodCount.Cmp(big1) > 0 {
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- y.Sub(periodCount, big2)
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- y.Exp(big2, y, nil)
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- x.Add(x, y)
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- }
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- return x
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-}
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-
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-// calcDifficultyByzantium is the difficulty adjustment algorithm. It returns
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-// the difficulty that a new block should have when created at time given the
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-// parent block's time and difficulty. The calculation uses the Byzantium rules.
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-func calcDifficultyByzantium(time uint64, parent *types.Header) *big.Int {
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- // https://github.com/ethereum/EIPs/issues/100.
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- // algorithm:
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- // diff = (parent_diff +
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- // (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
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- // ) + 2^(periodCount - 2)
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-
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- bigTime := new(big.Int).SetUint64(time)
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- bigParentTime := new(big.Int).Set(parent.Time)
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-
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- // holds intermediate values to make the algo easier to read & audit
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- x := new(big.Int)
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- y := new(big.Int)
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-
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- // (2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9
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- x.Sub(bigTime, bigParentTime)
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- x.Div(x, big9)
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- if parent.UncleHash == types.EmptyUncleHash {
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- x.Sub(big1, x)
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- } else {
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- x.Sub(big2, x)
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- }
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- // max((2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9, -99)
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- if x.Cmp(bigMinus99) < 0 {
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- x.Set(bigMinus99)
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- }
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- // parent_diff + (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
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- y.Div(parent.Difficulty, params.DifficultyBoundDivisor)
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- x.Mul(y, x)
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- x.Add(parent.Difficulty, x)
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-
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- // minimum difficulty can ever be (before exponential factor)
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- if x.Cmp(params.MinimumDifficulty) < 0 {
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- x.Set(params.MinimumDifficulty)
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- }
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- // calculate a fake block number for the ice-age delay:
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- // https://github.com/ethereum/EIPs/pull/669
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- // fake_block_number = max(0, block.number - 3_000_000)
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- fakeBlockNumber := new(big.Int)
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- if parent.Number.Cmp(big2999999) >= 0 {
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- fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, big2999999) // Note, parent is 1 less than the actual block number
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- }
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- // for the exponential factor
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- periodCount := fakeBlockNumber
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- periodCount.Div(periodCount, expDiffPeriod)
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+// makeDifficultyCalculator creates a difficultyCalculator with the given bomb-delay.
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+// the difficulty is calculated with Byzantium rules, which differs from Homestead in
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+// how uncles affect the calculation
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+func makeDifficultyCalculator(bombDelay *big.Int) func(time uint64, parent *types.Header) *big.Int {
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+ return func(time uint64, parent *types.Header) *big.Int {
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+ // https://github.com/ethereum/EIPs/issues/100.
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+ // algorithm:
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+ // diff = (parent_diff +
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+ // (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
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+ // ) + 2^(periodCount - 2)
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+
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+ bigTime := new(big.Int).SetUint64(time)
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+ bigParentTime := new(big.Int).Set(parent.Time)
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+
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+ // holds intermediate values to make the algo easier to read & audit
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+ x := new(big.Int)
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+ y := new(big.Int)
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+
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+ // (2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9
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+ x.Sub(bigTime, bigParentTime)
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+ x.Div(x, big9)
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+ if parent.UncleHash == types.EmptyUncleHash {
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+ x.Sub(big1, x)
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+ } else {
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+ x.Sub(big2, x)
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+ }
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+ // max((2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9, -99)
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+ if x.Cmp(bigMinus99) < 0 {
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+ x.Set(bigMinus99)
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+ }
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+ // parent_diff + (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
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+ y.Div(parent.Difficulty, params.DifficultyBoundDivisor)
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+ x.Mul(y, x)
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+ x.Add(parent.Difficulty, x)
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+
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+ // minimum difficulty can ever be (before exponential factor)
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+ if x.Cmp(params.MinimumDifficulty) < 0 {
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+ x.Set(params.MinimumDifficulty)
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+ }
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+ // calculate a fake block number for the ice-age delay:
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+ // https://github.com/ethereum/EIPs/pull/669
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+ // fake_block_number = max(0, block.number - 3_000_000)
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+ fakeBlockNumber := new(big.Int)
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+ if parent.Number.Cmp(bombDelay) >= 0 {
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+ fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, bombDelay) // Note, parent is 1 less than the actual block number
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+ }
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+ // for the exponential factor
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+ periodCount := fakeBlockNumber
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+ periodCount.Div(periodCount, expDiffPeriod)
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- // the exponential factor, commonly referred to as "the bomb"
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- // diff = diff + 2^(periodCount - 2)
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- if periodCount.Cmp(big1) > 0 {
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- y.Sub(periodCount, big2)
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- y.Exp(big2, y, nil)
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- x.Add(x, y)
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+ // the exponential factor, commonly referred to as "the bomb"
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+ // diff = diff + 2^(periodCount - 2)
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+ if periodCount.Cmp(big1) > 0 {
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+ y.Sub(periodCount, big2)
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+ y.Exp(big2, y, nil)
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+ x.Add(x, y)
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+ }
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+ return x
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}
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}
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- return x
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}
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}
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// calcDifficultyHomestead is the difficulty adjustment algorithm. It returns
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// calcDifficultyHomestead is the difficulty adjustment algorithm. It returns
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